Can it work with the MLG mod? I like to see those scps in MLG style.diszxchat wrote:If you're mentioning to the ntf team, we are collaborating each other. But not all that major stuff.UnluckyCharms wrote:Amazing mod, but I have some suggestions.
Are you going to be adding anything from the NTF Mod? maybe add the old SCP 513-1 to the game but make it so that both instances of the SCP don't appear at the same time. That would be interesting.
It would be pretty cool to see extra rooms too, such as ones that were cut from the game. There's someone actively working on a mod with that concept, but maybe to advance forth, you guys could collaborate! That would be pretty cool!
I will starting porting all the BoH SCPS today then tomorrow I will start doing Fan Breach ones.
Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#92I was talking about whoever made this mod:diszxchat wrote: If you're mentioning to the ntf team, we are collaborating each other. But not all that major stuff.
I will starting porting all the BoH SCPS today then tomorrow I will start doing Fan Breach ones.
http://www.moddb.com/mods/scp-containme ... d-for-v131
I've been playing SCP - Containment Breach since v0.2
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Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#93Not me. I'm pretty sure someone steal the room lines and paste it in the game. I will not collaborate with him.UnluckyCharms wrote:I was talking about whoever made this mod:diszxchat wrote: If you're mentioning to the ntf team, we are collaborating each other. But not all that major stuff.
I will starting porting all the BoH SCPS today then tomorrow I will start doing Fan Breach ones.
http://www.moddb.com/mods/scp-containme ... d-for-v131
Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#94Is this mod dead?
I've been playing SCP - Containment Breach since v0.2
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Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#95No. As of V.1.3.6, the coding is majorly modified.UnluckyCharms wrote:Is this mod dead?
Adding maps won't be easy as you think of now.
I will port the mod over to V.1.3.6 once NTF Mod (V.0.2.0) gets finished by PXLSHN and his members.
However, planned additions won't be added when I port it. It will be added in a few weeks when I port it.
There is V.1.3.7 planned so until they stop working on the main game first and finishing and touching up the mod, then I will do so.
Re: [1.3.1] SCPS Mod
#96quick question what vesion of scp does this needdiszxchat wrote:......
SpoilerSign by:
Dr Maynard
Enjoy~ This will get added in the mod as an "easter egg" or at SCP-1074 containment chamber.
Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#97Are there any plans for any other Item or Biological SCP's to be added? (i.e SCP-427,SCP-217,etc.)
"I wouldn't want to wake up, but unfortunately, you must."
Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#98NOTE: I will try updating / porting to V.1.3.6 if I can.
Firstly, I would need to add the map first before adding anything.
As you can see, adding more maps to map creator is easy but now it's different.
I will update more if I can get SCP-005 room in there and the map creator.
Stay tuned!
Firstly, I would need to add the map first before adding anything.
As you can see, adding more maps to map creator is easy but now it's different.
I will update more if I can get SCP-005 room in there and the map creator.
Stay tuned!
Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#99I swear I remember playing this mod before and I found SCP-001 the sheaf of papers but I think it was in a different mod its was probably in fan breach
Re: [1.3.X] More SCPS Mod (V.0.3.0 work in progress)
#100UPDATE #1:
Finally fixed this annoying issue. Text box needs more space.
Now, onto implementing SCP-005 and its room into the game.
Maybe I would modify the room a bit by putting a shelf with its document. (At the start, I can't but now I know that PXLSHN use Virtual Machine which why it works)
EDIT:
Does anyone have SCP-427's original mod? If you have it, PM me and your help will be appreciated. After all, SCP-427 was planned to be added in Fan Breach.
Finally fixed this annoying issue. Text box needs more space.
Now, onto implementing SCP-005 and its room into the game.
Maybe I would modify the room a bit by putting a shelf with its document. (At the start, I can't but now I know that PXLSHN use Virtual Machine which why it works)
EDIT:
Does anyone have SCP-427's original mod? If you have it, PM me and your help will be appreciated. After all, SCP-427 was planned to be added in Fan Breach.