Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5

#271
Nidera wrote: I presume more dangerous would be putting a needed item in there or implementing some way to force the player to go into it's room? Like make it something other than a pointless dead end?
(I realize there seems to be a chance of SCP-005 spawning in it's room, but in three playthroughs, this has yet to happen to me.)
I see what you mean by 'pointless dead end'. Unless 005 is in there, which is only some of the time, you are correct. Thing is though, most SCPs in the game are like that. Its one of the reasons that I love 009's room and 1074's room - you have to carefully go through them. They pose a small challenge (especially when you are running away from other mobile SCPs like 106). A lot of SCPs are only any good to a new player who doesn't know what to expect... or like me, if you are just curious and want to experience each SCP.
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Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5

#272
Skin_ wrote:
Nidera wrote: I presume more dangerous would be putting a needed item in there or implementing some way to force the player to go into it's room? Like make it something other than a pointless dead end?
(I realize there seems to be a chance of SCP-005 spawning in it's room, but in three playthroughs, this has yet to happen to me.)
I see what you mean by 'pointless dead end'. Unless 005 is in there, which is only some of the time, you are correct. Thing is though, most SCPs in the game are like that. Its one of the reasons that I love 009's room and 1074's room - you have to carefully go through them. They pose a small challenge (especially when you are running away from other mobile SCPs like 106). A lot of SCPs are only any good to a new player who doesn't know what to expect... or like me, if you are just curious and want to experience each SCP.
That's me in a nutshell. But that's what I meant by "implementing some way to force the player to go into it's room". Having it like 009 and 1074's rooms, where the player must go through them.
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Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5

#273
Hey there.

I was inspired by this Mod to make this for SCP-409.

https://soundcloud.com/fire-fox-3/scp-409-ambience

Just thought I could post it to the Mod since as far as I know, SCP-409's Room doesn't have any of it's own ambience.

I wanted to go for a Sound more towards Mystery rather than Horror.
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Favourite SCP is SCP-1845-1.

Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5

#277
I gots a couple things in relation to the mod specifically, a couple bugs and a minor request.

Firstly, the archive rooms look so bare, considering they are archive rooms.
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Can't you have some small stacks of papers on the shelves or maybe just a few lying around, as if they were grabbed in a hurry? Or perhaps have a chance of each one adding a document that can't be naturally encountered in-game, such as 914's document, or 096's document?

Secondly, the test room door (The generic 4-room area) can clip into the archive room's wall.
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Thirdly, texture problems in 1123's containment chamber, namely with the monitor and documents (The un-grabbable ones).
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Third-and-a-halfly, the button to open the door into the containment chamber is floating.
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Also, one can grab 1123 from outside the chamber, but I think this has been mentioned once.

Fourthly (And hopefully lastly thus far), the preview picture for 005 on the label is in colour. Sorry, but I'm just nitpicky and think the picture should be in greyscale monochrome for consistency's sake.
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The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5

#278
Nightmare Tank wrote: Firstly, the archive rooms look so bare, considering they are archive rooms.
Spoiler
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Can't you have some small stacks of papers on the shelves or maybe just a few lying around, as if they were grabbed in a hurry? Or perhaps have a chance of each one adding a document that can't be naturally encountered in-game, such as 914's document, or 096's document?
Nightmare Tank wrote: Secondly, the test room door (The generic 4-room area) can clip into the archive room's wall.
Spoiler
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That's juanjpro's area, and he's AWOL at the moment (I want to make the clone tree look better but I need the 3DW file from him).
Nightmare Tank wrote: Thirdly, texture problems in 1123's containment chamber, namely with the monitor and documents (The un-grabbable ones).
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Third-and-a-halfly, the button to open the door into the containment chamber is floating.
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Yes, the texture problems are extremely annoying; you move the slightest object without Texture Lock on and suddenly everything gets arsed.
The button misplacement is easy to fix, I'll get on it like a car bonnet.
Nightmare Tank wrote: Fourthly (And hopefully lastly thus far), the preview picture for 005 on the label is in colour. Sorry, but I'm just nitpicky and think the picture should be in greyscale monochrome for consistency's sake.
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Yes, I see what you mean. I'll fix that too. In my defence, that was the first mod I made for SCP:CB, and the picture had to be done by hand as opposed to using Regalis' PSD file.
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Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5

#279
Thanks for the answers, Sam. I just found another bug with 409.

After letting the crystals go all the way and then starting a new game, I still had the crystal overlay on my screen. After spawning an instance of Panacea and using it, I got the message "You feel the crystals recede"

I'll try and replicate the bug in question again, if possible.

EDIT:
Haven't replicated it YET, but I have discovered something else...

If the crystallization process has begun from coming into contact with the body in 409's containment chamber, one has infinite stamina after a while. This means the player can run around the facility without the need of a Super Gas Mask or Hazmat Suit. Ingesting Panacea removes this ability.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: [0.9.2] Box of Horrors - A Compilation Mod v0.5.5

#280
Sooooo to go with mr firefox's great ambience, I have made a couple of sounds myself.The first one is a clip of the victim of 409 found on the ground. I thought it could play as the player walks down the corridor, before they reach the room. A cool little scare.The second one is the sound for when the player is killed by 409's effects. That is, if my idea is added.
Sorry, I don't have soundcloud, but here's a download.

http://www.mediafire.com/listen/zuama7f ... victim.ogg

http://www.mediafire.com/listen/e4yd8l3 ... rdeath.ogg
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