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[Important] Importing animated + static models to SCP:CB

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InnocentSam
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Re: [Important] Importing animated + static models to SCP:CB

#11 by InnocentSam
I can't understand why you'd want to export using Unity. fragMOTION works great and fixes most problems.
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  • Fri Jan 18, 2013 4:20 pm
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Re: [Important] Importing animated + static models to SCP:CB

#12 by FoxMccloud64
Of course, using that program, making the model, then using that and tah tah! CB supported model :3
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Re: [Important] Importing animated + static models to SCP:CB

#13 by SCP 513
If you all didn't knew that, i am trying to model SCP 513...
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Re: [Important] Importing animated + static models to SCP:CB

#14 by CLgaming
What if the original model uses multiple textures? What do I do then?

Reason: Working on the Half Life mod and trying to convert the Alien Slave model for SCP-106
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Re: [Important] Importing animated + static models to SCP:CB

#15 by Sparks
Im allowing the revival of this thread.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
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Re: [Important] Importing animated + static models to SCP:CB

#16 by mrpeanut188
CLgaming wrote:What if the original model uses multiple textures? What do I do then?

Reason: Working on the Half Life mod and trying to convert the Alien Slave model for SCP-106
Exact same thing, except that for Half-Life you need to convert all the textures, and reassign the UVS for the new names.
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Re: [Important] Importing animated + static models to SCP:CB

#17 by BirdaoGwra
Why to do so much work when blender can export .b3d ( animated and static ) directly?
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  • Mon Dec 02, 2013 3:55 pm
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Re: [Important] Importing animated + static models to SCP:CB

#18 by Mirocaine
I'm going to make a video tutorial on the export process from Blender 3D -> fragMOTION for Static Objects and animated ones with armatures/bones. As long as you have basic operating capacity in Blender, it should be easy to understand. I'll probably just do a whole new topic aswell.
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Re: [Important] Importing animated + static models to SCP:CB

#19 by random person
no comment http://scpcbgame.com/forum/posting.php? ... f=11&t=225#
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Re: [Important] Importing animated + static models to SCP:CB

#20 by random person
http://scpcbgame.com/forum/posting.php? ... f=11&t=225#
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  • Mon Aug 04, 2014 2:31 am
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