Alright, small update:
Got one brand new mob finished, it will be a bit of a surprise for some. ;)
Working on writing the story and thinking of programming idea theory's for the game. It might be a bit before I get some first images up. ( I got a life too ..)
BTW here is the download to try mirodux, a bit outdated, but gives a taste of whats more to come:
http://www.mediafire.com/download/qm2su ... _0.5.6.zip
Re: Desdemona [ALPHA] [InDEV]
#12I tried your version right now.
I have to say, as rough as it is, it's a good game. SCP-173 is not easily seen, which might be a hazard for the player. Even though there's countless holes in the game, I think you already know about them.
Also, I got lost. The layout from the old version is so confusing. I'll try again later.
I have to say, as rough as it is, it's a good game. SCP-173 is not easily seen, which might be a hazard for the player. Even though there's countless holes in the game, I think you already know about them.
Also, I got lost. The layout from the old version is so confusing. I'll try again later.
Re: Desdemona [ALPHA] [InDEV]
#13I also tried out the download link you gave. SCP-173 scared the crap out of me, but not as bad as SCP-106. "Not very agile?" God, that thing came out REAL slow, then suddenly just sped at me. Talk about nightmare fuel.
And I'm probably going to get pumped with more nightmare fuel when you modify SCP-096 and SCP-049.
And I'm probably going to get pumped with more nightmare fuel when you modify SCP-096 and SCP-049.

Re: Desdemona [ALPHA] [InDEV]
#14First Screenshot of another new enemy + Desdemona's first released Screenshot:
I've finished the storyline for the Mod, I think you all will enjoy playing as a Foundation Personnel. Although I'm a bit unsure of making the mod serious or mildly cheesy/so bad it's good.
(Check updated OP for more details..)


Re: Desdemona [ALPHA] [InDEV]
#15That'ssss a nice screenshot you have there.
(If you're wondering, I'll be able to help a lot more with this project by the next week, I'm still going through school till then)
(If you're wondering, I'll be able to help a lot more with this project by the next week, I'm still going through school till then)
It slep time bunner.
Re: Desdemona [ALPHA] [InDEV]
#16Wait... I just realized... "mobs"... That creeper looking thing. This is a Minecraft mod?
Re: Desdemona [ALPHA] [InDEV]
#17A mob, mobile or monster is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG or MUD. Depending on context, all such characters in a game may be considered "mobs", or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.UnknownGlaze wrote:Wait... I just realized... "mobs"... That creeper looking thing. This is a Minecraft mod?
Re: Desdemona [ALPHA] [InDEV]
#18Oh. Now I feel like an idiot.Mirocaine wrote:A mob, mobile or monster is a computer-controlled non-player character (NPC) in a computer game such as an MMORPG or MUD. Depending on context, all such characters in a game may be considered "mobs", or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.UnknownGlaze wrote:Wait... I just realized... "mobs"... That creeper looking thing. This is a Minecraft mod?

Re: Desdemona [ALPHA] [InDEV]
#19Eh, I remember playing Mirodux. Was very hard.
Good luck on your venture!
I'd help, but I'm still *trying* not to start development on my mod.
Good luck on your venture!
I'd help, but I'm still *trying* not to start development on my mod.