Re: Multiplayer mod?

#102
Mirocaine wrote:Acting retarded and YOLO'ing things constantly
that's why people want this. :laugh:
ShadowZ wrote:Lemme sleep a bit :x
NO WORK HARDER NYAAA- ok night night
JellyCog wrote:Dis gonna be gud.
ja
SCP-513-1 wrote:looks like the progress will take [REDACTED] days.
FTFY :3
ShadowDustZ wrote:filler
^ fixed your name, you are now a chimera.

--
JellyCog wrote:Lockrooms a breeze
ja ja
----------
cannot wait SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

[16:00:00][ALERT]Mach Seven broken in sector [REDACTED]. Send cleanup crew.
[16:00:10]Cleanup crew being contacted.
[16:01:30]Cleanup complete. [REDACTED] acres of broken glass were disposed of.



sorry about the end but that's how i feel
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card

Re: Multiplayer mod?

#103
*Drucken posting* Multipplayer mod, is seeing ja's above, thats good. Keep it up. everone gos swedish!
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.

Re: Multiplayer mod?

#104
Thank you for doing this, ShadowZ! This is a huge win moving forward! Even for those of us who may not play multiplayer, moving to a client/server architecture could also indirectly lead to advancements in AI behaviour and messaging within the game environment. I don't think you're getting enough praise for taking an interest in getting this done.

I for one would like to say that we should consider merging this into the main branch for the sake of producing a higher quality game all-around.

Thanks for taking a lead on this! I am more inclined to look back into altering the NPC AI knowing that a client/server architecture is underway.

Re: Multiplayer mod?

#106
MonocleBios wrote:
mrpeanut188 wrote: And me with the Blitz3D manual is unstoppable.
The B3D manual is terribly written and you know it.
I'VE BEEN FOUND OUT!
Not the default help one, the one on the official website.
Image

Re: Multiplayer mod?

#107
So, I have two free days now (dunn ask why ;D), I wanted to test arma II and DayZ, but I see quite big interest in the mod, so I decided to spent those on the project ;)

Aha, remember to confirm your emails - I will use them to contact you :)

Re: Multiplayer mod?

#108
Hey ShadowZ! I can't confirm my email because I submitted a name with a space in it. The confirmation email I received didn't use url-encoded characters.

Name: John Hornsby

Re: Multiplayer mod?

#110
Im still waiting for DayZ Standalone :D

My laptop cant handle arma well... Need to play without any gfx effects >.< Still not enough sometimes...
AH YES! I HAZ A GOOD IDEA! If you wanna the mod out, donate for my new compu... Ugh, I meant for the food and drink, so I can spend whole nights coding :)