Re: Multiplayer mod?
#102that's why people want this.Mirocaine wrote:Acting retarded and YOLO'ing things constantly

NO WORK HARDER NYAAA- ok night nightShadowZ wrote:Lemme sleep a bit :x
jaJellyCog wrote:Dis gonna be gud.
FTFY :3SCP-513-1 wrote:looks like the progress will take [REDACTED] days.
^ fixed your name, you are now a chimera.ShadowDustZ wrote:filler
--
ja jaJellyCog wrote:Lockrooms a breeze
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cannot wait SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
[16:00:00][ALERT]Mach Seven broken in sector [REDACTED]. Send cleanup crew.
[16:00:10]Cleanup crew being contacted.
[16:01:30]Cleanup complete. [REDACTED] acres of broken glass were disposed of.
sorry about the end but that's how i feel
I Survived SCP-106's Pocket Dimension And All I Got Was This Stupid ID Card
Re: Multiplayer mod?
#103*Drucken posting* Multipplayer mod, is seeing ja's above, thats good. Keep it up. everone gos swedish!
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: Multiplayer mod?
#104Thank you for doing this, ShadowZ! This is a huge win moving forward! Even for those of us who may not play multiplayer, moving to a client/server architecture could also indirectly lead to advancements in AI behaviour and messaging within the game environment. I don't think you're getting enough praise for taking an interest in getting this done.
I for one would like to say that we should consider merging this into the main branch for the sake of producing a higher quality game all-around.
Thanks for taking a lead on this! I am more inclined to look back into altering the NPC AI knowing that a client/server architecture is underway.
I for one would like to say that we should consider merging this into the main branch for the sake of producing a higher quality game all-around.
Thanks for taking a lead on this! I am more inclined to look back into altering the NPC AI knowing that a client/server architecture is underway.
Re: Multiplayer mod?
#105http://something-useless.tk/index.php
Register for beta on my very temporary page
(Will be probably moved, with sql database :x). Use valid email, confirmation needed, I will also use it to contact you
Check my other projects too 
Regsitration link is in top right box "News"
Register for beta on my very temporary page



Regsitration link is in top right box "News"
Re: Multiplayer mod?
#106I'VE BEEN FOUND OUT!MonocleBios wrote:The B3D manual is terribly written and you know it.mrpeanut188 wrote: And me with the Blitz3D manual is unstoppable.
Not the default help one, the one on the official website.
Re: Multiplayer mod?
#107So, I have two free days now (dunn ask why ;D), I wanted to test arma II and DayZ, but I see quite big interest in the mod, so I decided to spent those on the project ;)
Aha, remember to confirm your emails - I will use them to contact you
Aha, remember to confirm your emails - I will use them to contact you

Re: Multiplayer mod?
#108Hey ShadowZ! I can't confirm my email because I submitted a name with a space in it. The confirmation email I received didn't use url-encoded characters.
Name: John Hornsby
Name: John Hornsby
Re: Multiplayer mod?
#109Jellycog wrote: I will play with you on ArmA sometime. When my computer is not on a boat.
EVERYONE GET ARMA III ALPHA NAO.
Re: Multiplayer mod?
#110Im still waiting for DayZ Standalone 
My laptop cant handle arma well... Need to play without any gfx effects >.< Still not enough sometimes...
AH YES! I HAZ A GOOD IDEA! If you wanna the mod out, donate for my new compu... Ugh, I meant for the food and drink, so I can spend whole nights coding

My laptop cant handle arma well... Need to play without any gfx effects >.< Still not enough sometimes...
AH YES! I HAZ A GOOD IDEA! If you wanna the mod out, donate for my new compu... Ugh, I meant for the food and drink, so I can spend whole nights coding
