Re: SCP - Containment is Magic Mod

#1073
Not to bad actually.

Did a test port to SCP-CB 0.8.2 textures look promising though. Sound works fine.

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mrpeanut188 wrote:CIM if you need any further help I can do it. I just don't have much freetime and even if you have to experiment with it a lot it'd still probably get finished a lot earlier than I could do it.

I gave recoding the NPC code a try and failed epicly... :(

Can somepony give me some help converting the models??

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DeathWarman wrote:
Glitch wrote:From NPC.bb:

Code: Select all

                	Select n\State
                   	Case 0 ;idle
                      	n\currspeed = CurveValue(0.0, n\currspeed, 5.0)
                      	Animate2(n\obj, AnimTime(n\obj), 210, 235, 0.2)
                   	Case 1 ;walking
                            	n\currspeed = CurveValue(0.015, n\currspeed, 5.0)
                            	Animate2(n\obj, AnimTime(n\obj), 0, 70, n\currspeed * 55)
                	End Select
                
This is what the Class D pony used.
For all anyone cares I could work on sound. I could also turn scp 682 in to luna! P.S. Glitch rainbow looks very 'festive'.

Awesome idea!! Go right Ahead!!

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I've noticed an error in the SCP-CIM 0.3B data folder .ini files.

I have corrected them and re-uploaded them to the google drive. I apologize for this bug and I hope i [DATA X-SPONGED] terminated that SON of a [DATA X-SPONGED]

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MOD EDIT: Merged quintuple posts, don't do that next time!
Last edited by SCP-CIM on Sun Dec 15, 2013 10:13 am, edited 1 time in total.
https://gamejolt.com/games/scp-containm ... agic/74051

Re: SCP - Containment is Magic Mod

#1075
I have a screenshot of the 8.2 Beta i have just tried out.
Image
Image
Intro is a bit glitched but it works ok.

I've abandoned uploading the Beta to google drive due to glitchy connection. Sorry.

Changed my mind... I'll zip it and upload asap.
CLgaming wrote:I'll also work on the mod in between time strokes. Just give me a difficult assignment so you can get me busy.

Modifying the NPC.bb to accept the mod models...

I'll post again when beta is uploaded...

The upload is stored here:
https://gamejolt.com/games/scp-containm ... agic/74051

Re: SCP - Containment is Magic Mod

#1076
SCP-CIM wrote:I have a screenshot of the 8.2 Beta i have just tried out.
Image
Image
Intro is a bit glitched but it works ok.

I've abandoned uploading the Beta to google drive due to glitchy connection. Sorry.

Changed my mind... I'll zip it and upload asap.
CLgaming wrote:I'll also work on the mod in between time strokes. Just give me a difficult assignment so you can get me busy.

Modifying the NPC.bb to accept the mod models...

I'll post again when beta is uploaded...

The upload is stored here:
The mod is being downloaded to my computer now. I can help test. There is nothing my Dell XPS 8500 Intel core i7 can't handle! 2 terabytes of disk space+16 gigs of memory= no problem! Oh, and divert your attention to some of the documents that don't say LTF on them. But don't worry, have them fixed. I can make a google drive upload or mediafire. :wink: url:
Last edited by DeathWarman on Sun Dec 29, 2013 11:57 pm, edited 1 time in total.
Have you seen chef?

Re: SCP - Containment is Magic Mod

#1079
CommanderPro100 wrote:
Glitch wrote:The latest version of the old pony mod was really dated when everyone quit, the documents were already 'fixed' by that time, but were never released.
Well the documents had to be rewritten since we ditched the story, so they were no where near fixed.
With Commander I agree, they weren't fixed but they WERE released, I published the folder along with all the WIP files so that MLP-CIM could continue progress on the mod.

[Edit]
Downloaded the 0.8.2, still needs a lot of work. I'll edit the NPCs.bb tomorrow IF I get around to it. No idea what the problem is with the textures though.
Image

Re: SCP - Containment is Magic Mod

#1080
CommanderPro100 wrote:
Glitch wrote:The latest version of the old pony mod was really dated when everyone quit, the documents were already 'fixed' by that time, but were never released.
Well the documents had to be rewritten since we ditched the story, so they were no where near fixed.
But the document header was changed, right?
I'm not here as much right now, mention me on our Discord server if you need anything.