Re: Multiplayer mod?
#181If you guys actually end up making a multiplayer mod for SCP: CB, you'll make history! I cannot wait!
Read my last post.I was talking about that they should do pre-release.And then add updates.Vinnoe wrote:im sure this might be a pointless question, but how close do you think you are to releasing the first version of this mod?
That would take a lot of time.If they upload a very very alpha fixing all possible bugs,then people can report new ones so it can be fixed and made compatible for everyone.ZikShadow wrote:I think it's better to have a full product with no bugs although having to wait some time then have it now, and crash everytime i use it.
Oh, it's ZikShadow. Hi.ZikShadow wrote:I think it's better to have a full product with no bugs although having to wait some time then have it now, and crash everytime i use it.
He included sign-ups, he is gonna email people.ZikShadow wrote:That is true, i guess suffice to say that the ones who downloaded the alpha of this mod are betatesters?
Haven't started it yet. I'm trying to rush out the House-suicide map so that I can get the MP5 before I start myZikShadow wrote:Oh yeah, hi too mrpeanut188, how's that remake of PoP2 map going on?