What he said. There's no reason to overhaul the equipping system for a simple feature of the inventory that could easily be omitted.MonocleBios wrote:I'm not sure I understand the need for a dual wielding mechanic. Last I remember, CB isn't very heavy on item usage, let alone many situations where two are simultaneously needed.Irontaco wrote:InnocentSam, err, have you thought on for example how the dual wielding thing could be done?
Re: [help needed] Informative Inventory
#23If I could make a suggestion, perhaps size up the documents so that they take up the right region of the screen? Also.. perhaps for ordinary items they could get a close look when highlighted as well? It'd require some images for the various objects, I could see if I could try to help with some.
It slep time bunner.
Re: [help needed] Informative Inventory
#24Or I could just make it load the 3D model?Omniary wrote:If I could make a suggestion, perhaps size up the documents so that they take up the right region of the screen? Also.. perhaps for ordinary items they could get a close look when highlighted as well? It'd require some images for the various objects, I could see if I could try to help with some.

Re: [help needed] Informative Inventory
#25I figured it'd take longer for the game to load a 3D model as opposed to a simple jpeg, some of the models are pretty low poly though and wouldn't look good blown up.InnocentSam wrote:Or I could just make it load the 3D model?
It slep time bunner.
Re: [help needed] Informative Inventory
#26The game loads the models anyway, otherwise you wouldn't see them when they're out of your inventory.Omniary wrote:I figured it'd take longer for the game to load a 3D model as opposed to a simple jpeg, some of the models are pretty low poly though and wouldn't look good blown up.
Re: [help needed] Informative Inventory
#27Well, it was part of the original plan, and i see your point; maybe i was getting too carried away with possible stuff and etc etc... Yeah, let's keep this simple, then.InnocentSam wrote:What he said. There's no reason to overhaul the equipping system for a simple feature of the inventory that could easily be omitted.MonocleBios wrote:I'm not sure I understand the need for a dual wielding mechanic. Last I remember, CB isn't very heavy on item usage, let alone many situations where two are simultaneously needed.Irontaco wrote:InnocentSam, err, have you thought on for example how the dual wielding thing could be done?
Nice job on the re-ordering of the inventory, though.
Was thinking for a bit (gasp), maybe we should kind of change the inventory slot images to these (maybe a higher res one) so we can keep the art style consistent? Got two versions, one that looks a tad darker and the other one being simpler


BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
sup
roger copy bravo tango mango
roger copy bravo tango mango
Re: [help needed] Informative Inventory
#28You need to stop setting goals that are too high. Let's finish what we already planned first, then start thinking of ways to improve it if need be.Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
Re: [help needed] Informative Inventory
#29Replace the old models or have high-res duplicates of them for the inventory? The latter is a waste of VRAM IMO.Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
M-x dingus-mode
Re: [help needed] Informative Inventory
#30I was just considering something for later, sorry.InnocentSam wrote:You need to stop setting goals that are too high. Let's finish what we already planned first, then start thinking of ways to improve it if need be.Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
It sounds a lot more efficient to replace the old models altogheter, how does the game loads that stuff btw?MonocleBios wrote:Replace the old models or have high-res duplicates of them for the inventory? The latter is a waste of VRAM IMO.Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
I'm gonna take the day to finish whatever icons we need done so i can start working on the other hud art things.
sup
roger copy bravo tango mango
roger copy bravo tango mango