Re: [help needed] Informative Inventory

#21
MonocleBios wrote:
Irontaco wrote:InnocentSam, err, have you thought on for example how the dual wielding thing could be done?
I'm not sure I understand the need for a dual wielding mechanic. Last I remember, CB isn't very heavy on item usage, let alone many situations where two are simultaneously needed.
What he said. There's no reason to overhaul the equipping system for a simple feature of the inventory that could easily be omitted.
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Re: [help needed] Informative Inventory

#23
If I could make a suggestion, perhaps size up the documents so that they take up the right region of the screen? Also.. perhaps for ordinary items they could get a close look when highlighted as well? It'd require some images for the various objects, I could see if I could try to help with some.
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Re: [help needed] Informative Inventory

#27
InnocentSam wrote:
MonocleBios wrote:
Irontaco wrote:InnocentSam, err, have you thought on for example how the dual wielding thing could be done?
I'm not sure I understand the need for a dual wielding mechanic. Last I remember, CB isn't very heavy on item usage, let alone many situations where two are simultaneously needed.
What he said. There's no reason to overhaul the equipping system for a simple feature of the inventory that could easily be omitted.
Well, it was part of the original plan, and i see your point; maybe i was getting too carried away with possible stuff and etc etc... Yeah, let's keep this simple, then.

Nice job on the re-ordering of the inventory, though.

Was thinking for a bit (gasp), maybe we should kind of change the inventory slot images to these (maybe a higher res one) so we can keep the art style consistent? Got two versions, one that looks a tad darker and the other one being simpler
Image
Image
Or, if you do not like these, we can either keep them like they are or try and get something a bit more better looking.

BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
sup

roger copy bravo tango mango

Re: [help needed] Informative Inventory

#30
InnocentSam wrote:
Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
You need to stop setting goals that are too high. Let's finish what we already planned first, then start thinking of ways to improve it if need be.
I was just considering something for later, sorry.
MonocleBios wrote:
Irontaco wrote:BTW Omniary, maybe we could try and get somebody to do some higher poly versions of the items that are low quality; i have no knowledge in modelling so i am not able to do this.
Replace the old models or have high-res duplicates of them for the inventory? The latter is a waste of VRAM IMO.
It sounds a lot more efficient to replace the old models altogheter, how does the game loads that stuff btw?

I'm gonna take the day to finish whatever icons we need done so i can start working on the other hud art things.
sup

roger copy bravo tango mango