Re: Quick Console/Hud Mod

#23
Since I'm updating the mod to 0.6.6, does anyone have any ideas for additional console commands or further features to the console/debughud.
Commands with multiple arguments are fine since I no longer have to write really long manual parsing lines to do so.
M-x dingus-mode

Re: Quick Console/Hud Mod

#24
Could you possibly include the noclip speed command, if not already? And also, do you think it'll be possible to cook up a command where npcs and the like won't react to the player, and act is it isn't present? Notarget, in other terms, apparently. I might be working on a music video that would possibly include something similar, it'd be really helpful if these would be implemented.
It slep time bunner.

Re: Quick Console/Hud Mod

#25
Omniary wrote:Could you possibly include the noclip speed command, if not already? And also, do you think it'll be possible to cook up a command where npcs and the like won't react to the player, and act is it isn't present? Notarget, in other terms, apparently. I might be working on a music video that would possibly include something similar, it'd be really helpful if these would be implemented.
I'm not sure what you mean by noclip speed, it's already in the game and it originally came from this mod. Did you want one that does something else?
Do you want the notarget command to have parameters("notarget mtf 096" to apply it to any mtf soldiers and 096) or have none and applies to all npcs?
M-x dingus-mode

Re: Quick Console/Hud Mod

#26
MonocleBios wrote:
Omniary wrote:Could you possibly include the noclip speed command, if not already? And also, do you think it'll be possible to cook up a command where npcs and the like won't react to the player, and act is it isn't present? Notarget, in other terms, apparently. I might be working on a music video that would possibly include something similar, it'd be really helpful if these would be implemented.
I'm not sure what you mean by noclip speed, it's already in the game and it originally came from this mod. Did you want one that does something else?
Do you want the notarget command to have parameters("notarget mtf 096" to apply it to any mtf soldiers and 096) or have none and applies to all npcs?
Oops, sorry on my part, I hadn't checked it out prior. The current one's what I meant.

And I think no parameters would be fine, specific npcs being affected wouldn't really be of too much use for what I'm doing.
It slep time bunner.

Re: Quick Console/Hud Mod

#28
MonocleBios wrote: Do you want the notarget command to have parameters("notarget mtf 096" to apply it to any mtf soldiers and 096) or have none and applies to all npcs?
Yay notarget. If left with no parameter, it should be all. But if you have a parameter, well the thing above would fit right in.
Last edited by mrpeanut188 on Sun Feb 03, 2013 6:56 am, edited 1 time in total.
Image

Re: Quick Console/Hud Mod

#29
I would request that you consolidate all the npc spawning and enable/disable commands to "spawn x", "enable x", "disable x". Also include some macros like "enable all", or "disable all". That way, someone could test an SCP in isolation with few commands from the start of a game, such as:

Code: Select all

disable all
godmode on
enable 173