Well hat is the basic ideain the game. Multiplayer will be ni different, so you'd probablyse the otherplayer and stop SCP-173 by looking at the monitor. Team effort!mrpeanut188 wrote:Wait a minute... I just realized some great things.
Off the bat, 173 should not move if you stare at the lockroom monitor. And you'd be able to see others on the monitor.
Kool.
Re: Multiplayer mod?
#242How fast did you type? You can do auto spell checking and fix the mistakes. (well that is what I do)Ltn Vasquez wrote:Well hat is the basic ideain the game. Multiplayer will be ni different, so you'd probablyse the otherplayer and stop SCP-173 by looking at the monitor. Team effort!mrpeanut188 wrote:Wait a minute... I just realized some great things.
Off the bat, 173 should not move if you stare at the lockroom monitor. And you'd be able to see others on the monitor.
Kool.
Working projects:
Spoiler
Re: Multiplayer mod?
#243Shet, I used a phone at the time. Phone keyboards are not my strong point.
Re: Multiplayer mod?
#244Ltn Vasquez wrote:Shet, I used a phone at the time. Phone keyboards are not my strong point.

Re: Multiplayer mod?
#245I have a idea, similar to army of two, the 2 dudes can play rock, paper, scissors to decides something.
Maybe you can do this is the multiplayer mod to see, say who goes in the 096 place to flip the switch or who watches the red room through the monitor and who goes in. Or who gets a scp or battery or something.
Like if they do not have the ability to communicate to each other.
also ( I only read to page 7 in this thread so..) If the other player blinks, ill the other player see that the other player has closed eyes?
Edit: It should not be a normal game of r.p.s, the hand should only "shake" once and to decide (or if it is randomly chosen if you pick) which, using R, P or S
Tackar
Maybe you can do this is the multiplayer mod to see, say who goes in the 096 place to flip the switch or who watches the red room through the monitor and who goes in. Or who gets a scp or battery or something.
Like if they do not have the ability to communicate to each other.
also ( I only read to page 7 in this thread so..) If the other player blinks, ill the other player see that the other player has closed eyes?
Edit: It should not be a normal game of r.p.s, the hand should only "shake" once and to decide (or if it is randomly chosen if you pick) which, using R, P or S
Tackar
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: Multiplayer mod?
#246Same here,since my keyboard doesn't shows correct symbols so I got to shift+ click bunch of keys to get correct symbol....CLgaming wrote:Ltn Vasquez wrote:Shet, I used a phone at the time. Phone keyboards are not my strong point.
I'm not using English keyboard and key layout is different.
And my phone touch screen is very tiny. Such a pain in a$$ to write,yea?
Working projects:
Spoiler
Re: Multiplayer mod?
#247On topic please 

I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: Multiplayer mod?
#249Multiplayer features would be easy to make,but singleplayer to multiplayer...Hard...Coding,crashing,doesnt work,editing,cant find solution,rage.... 

Working projects:
Spoiler
Re: Multiplayer mod?
#250Is there anything we can help with? I feel like even though I haven't the skill, there should be something we can do.Daxmarko wrote:Multiplayer features would be easy to make,but singleplayer to multiplayer...Hard...Coding,crashing,doesnt work,editing,cant find solution,rage....
Also, considering that all the coding and such is mathematical, I would be a great asset on that part.