Re: Multiplayer mod?

#251
Ltn Vasquez wrote: Also, considering that all the coding and such is mathematical...
Huh? Where did you hear that?
We're still unsure as to what model to use for this project(We may end up re-starting in order to write a server application for packet verification), sorry for the lack of updates.
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Re: Multiplayer mod?

#252
MonocleBios wrote:
Ltn Vasquez wrote: Also, considering that all the coding and such is mathematical...
Huh? Where did you hear that?
InnocentSam wrote:
Ltn Vasquez wrote:Greatly appreciated. I'll get to work on this stuff. By the way, is there any sort of required math knowledge (I.E. Knowledge of Geometry and formulas on shapes, trigonometry, the works)?
Well, basic knowledge of co-ordinates is required but even if you're working with timers or visual effects, the worst maths I've seen is sin, cos and tan.
All those things is programming, whereas this is coding :)

Re: Multiplayer mod?

#253
Ltn Vasquez wrote:
InnocentSam wrote:
Ltn Vasquez wrote:Greatly appreciated. I'll get to work on this stuff. By the way, is there any sort of required math knowledge (I.E. Knowledge of Geometry and formulas on shapes, trigonometry, the works)?
Well, basic knowledge of co-ordinates is required but even if you're working with timers or visual effects, the worst maths I've seen is sin, cos and tan.
All those things is programming, whereas this is coding :)
You do realize that Sam was explaining that programming doesn't require much mathematical knowledge right?
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Re: Multiplayer mod?

#254
MonocleBios wrote:You do realize that Sam was explaining that programming doesn't require much mathematical knowledge right?
2D can be a bitch though.
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Re: Multiplayer mod?

#255
MonocleBios wrote:You do realize that Sam was explaining that programming doesn't require much mathematical knowledge right?
Spoiler
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Anyways, I just can't believe that the progress is being tanked by a simple game engine's limitations. This is why we can't have nice things :(
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Re: Multiplayer mod?

#256
I'd appreciate it if you'd explain why my statement is a lie CL, oh wait...
CLgaming wrote: Anyways, I just can't believe that the progress is being tanked by a simple game engine's limitations. This is why we can't have nice things :(
When was that stated? Progress is being tanked because we're busy people, which I believe has been stated a significant amount of times.
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Re: Multiplayer mod?

#257
MonocleBios wrote:I'd appreciate it if you'd explain why my statement is a lie CL, oh wait...
CLgaming wrote: Anyways, I just can't believe that the progress is being tanked by a simple game engine's limitations. This is why we can't have nice things :(
When was that stated? Progress is being tanked because we're busy people, which I believe has been stated a significant amount of times.
speaking of progress, how much has been done. just asking :)
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Re: Multiplayer mod?

#258
ShadowZ wrote:@SCP 513

You don't even know how much work is it. I work few days only... If you don't like the mod just gtfo and don't comment. Did you know how hard is it to make even that small thing? Do something like that yourself, then we can talk. Anyway, the most changes are invisible, becouse they are code structural changes, adding new packets now won't be a problem. This is just a quick look for player position sending, to prove you that I really do something. Give me some time, don't expect I finish everything in 5 days, with animations, additional plot, without bugs. I hope you really know what are you hating, if no, do a simple chat in any language. Then comment again :)

For now, I gonna leave player anims, and proceed to Entities sending, then I will add animations for everything... Mod is in heavy developement, I gonna post some vids after something is really visible.
The mod looks fine so far but the D-Class files are rich with motion files, but if you need more here are two thousand motion capture files. http://www.thetrailerspark.com/download ... U/Library/
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Re: Multiplayer mod?

#260
All of my yus. There's one thing you should add, if possible. If it's not possible, don't respond, but here it is: Try and add multiple multiplayer styles of play. What I mean by that, is try and add, not only co-op, but a mode where 1 person is any random SCP of their choice, and X amount of people are Class-Ds. If this is not possible, however, it's fine. This is only a suggestion. It would be kinda fun, running around as :096: and occasionally trying to figure out where you're going, while looking for the Class-D that looked at your face. :)

EDIT: I think that there should also be a way to edit the look(and perhaps gender?) of your character, because I've been wanting to make my Class-D(almost) exactly like me. I'm sure it would be pretty popular among some, as well. :)

But that's just my idea

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