Re: Multiplayer mod?

#262
Its finished? Can I have a download link if it is finished,I suddenly was thinking you finished already. If not,then tell me if you're out of ideas or lack of motivation,minty fresh ideas can increase motivation for creation.Maybe because I have green energy powered brain so idea bulb is always on. Just kidding, its powered by nuclear power,so I never sleep (I do rarely sleep,because I can't normaly :shock: *true story*)

Aaaaaand....I don't focus here on this topic. Sorry. So,what's the progress? I wasn't able to follow this forum,I had 404 errors and other trash...
Working projects:
Spoiler
SCP Minecraft mod

Re: Multiplayer mod?

#264
InnocentSam wrote:
mrpeanut188 wrote:2D can be a bitch though.
I'd imagine 2D would be quite hard in a 3D engine :laugh:

Try doing anything isometric. I really just can't understand it if it's not 3D isometry.
Really?
It's just a triangle with a point facing down. It's a right-angle triangle if the object is square.
You can also look up how to calculate more dimensions for isometric.

And as for 2D, it just requires so much calculation. For a good game you will try to implement things like shadows,
anti-lag (movement prediction), and a LOT of other things. Most things in 3D are both hard and basic knowledge,
so they are reused a LOT.
Image

Re: Multiplayer mod?

#265
Ltn Vasquez wrote:Dax, quit drinking so much coffee.

Also, double post. Might want to fix that.
I was ultra bored but nevermind that,and something was wrong. I just write something and later I facepalm while reading it.
I fell so awkward ><
Working projects:
Spoiler
SCP Minecraft mod

Re: Multiplayer mod?

#267
Deathbox wrote:I don't suppose you're looking for any beta testers? :twisted:
Haha... er... well, Dax is still taking forever on this.

Dax, you going to address this issue on Beta Testers?

Re: Multiplayer mod?

#268
Ltn Vasquez wrote:
Deathbox wrote:I don't suppose you're looking for any beta testers? :twisted:
Haha... er... well, Dax is still taking forever on this.

Dax, you going to address this issue on Beta Testers?
I don't have a clue what is going on right now I'm starting a new project.
I'm going with adressing issue on beat Testers. :?
Working projects:
Spoiler
SCP Minecraft mod

Re: Multiplayer mod?

#269
I was thinking of something, how about the first to go in the small server room will be trapped in there and when another player goes in the server room,
the player already in there will look at move to the middle and right there is 096. And then 096 will get up and the person stuck in the room will be able to
move again, but they will die of 096, and then the other player will have to do what they do in the server room in singkeplayer.

What you think/ I just noticed I made a wall of text.
The preparation for a dive is always a tense time

Re: Multiplayer mod?

#270
Just a thing, SCP:CB was for survival horror on your own. Having a buddy beside you reduces alot of scare, what would make the multiplayer good and keep its scare is constantly making the players split up.