They are decremented because they're left over from when I wanted to slowly cure it. I figured life (the game) was too long already.MonocleBios wrote:Any reason why infect is incremented in the event and decremented with the pill, rather than set to the appropriate Boolean values. (Every test on the variable is Boolean)
Only thing that really caught my attention after a quick 5 min scan... besides the 'if conditional hell', so I probably missed some other stuff.
Modulus and division are your friends 8D
Nice job though, better than my console and bug fix shenanigans.
And the if conditional hell is the result of a "safer route" I took. It was too annoying to divide it normally for fading in the sprite (I think my thread on it is still around) so I took the less annoying path

Besides, it works doesn't it?
