I think the Charple from HL2 would be a good model for SCP-457.
For more context, it's a very charred corpse to the point it's basically just a skeleton. If you've played HL2, you've probably seen it a lot of times.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#352I am gone for vacation, I come home and see this. Holy ballz this looks good.PXLSHN wrote:Sorry for double post, but I got something you may be interested (a little sneak peek for 0.0.3):Spoiler
I also don't think 457 needs a texture, in his image he just seems like a black figure.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#353Yep, I also thought on giving him a better model in later versions, so Cridone actually had a good idea, but I disagree with the idea Cridone had because SCP-457 isn't really looking like he would be a skeletal humanoid, he is looking more like a much stronger humanoid with flames around him and I think 457 is also not in need of a better texture. In later version (maybe 0.0.4 or above), SCP-457 will probably have a better model than just SCP-106's model.slender1200 wrote:I am gone for vacation, I come home and see this. Holy ballz this looks good.PXLSHN wrote:Sorry for double post, but I got something you may be interested (a little sneak peek for 0.0.3):Spoiler
I also don't think 457 needs a texture, in his image he just seems like a black figure.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#354Will there be improvements to the A.I. of the MTFs?

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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#355Yeah. They can even walk!Mr. Guy wrote:Will there be improvements to the A.I. of the MTFs?
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#356viewtopic.php?f=5&t=4791Mr. Guy wrote:Will there be improvements to the A.I. of the MTFs?
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#357Thanks undead to send the link to it, I will probably use this for the improvement of the MTF-AI.undead003 wrote:viewtopic.php?f=5&t=4791Mr. Guy wrote:Will there be improvements to the A.I. of the MTFs?
About the AI itself: It's just broken because they don't have the ability to get the player as a Target and that was pretty much the onliest thing the MTF Units were programmed to get a path to. I will make that some rooms will spawn some kind of "MTF-Path-Picking-Pivot" and then they are walking the path along to "get" this pivot. But I will look on including the code juanjpro made.
Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#358Really that i saw about the mod is more than awesome, i can just say that Shaun work very very hard on his mod, you will not be disapointed at all ;)

Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)
#359I think the thing hes working on is either the MTF AI, Class D AI, or The Bullet Collision.

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