Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)

#353
slender1200 wrote:
PXLSHN wrote:Sorry for double post, but I got something you may be interested (a little sneak peek for 0.0.3):
Spoiler
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I am gone for vacation, I come home and see this. Holy ballz this looks good.
I also don't think 457 needs a texture, in his image he just seems like a black figure.
Yep, I also thought on giving him a better model in later versions, so Cridone actually had a good idea, but I disagree with the idea Cridone had because SCP-457 isn't really looking like he would be a skeletal humanoid, he is looking more like a much stronger humanoid with flames around him and I think 457 is also not in need of a better texture. In later version (maybe 0.0.4 or above), SCP-457 will probably have a better model than just SCP-106's model.
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Re: [1.1.5] SCP - Nine Tailed Fox Mod (v0.0.2) (Download)

#357
undead003 wrote:
Mr. Guy wrote:Will there be improvements to the A.I. of the MTFs?
viewtopic.php?f=5&t=4791
Thanks undead to send the link to it, I will probably use this for the improvement of the MTF-AI.

About the AI itself: It's just broken because they don't have the ability to get the player as a Target and that was pretty much the onliest thing the MTF Units were programmed to get a path to. I will make that some rooms will spawn some kind of "MTF-Path-Picking-Pivot" and then they are walking the path along to "get" this pivot. But I will look on including the code juanjpro made.
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