Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.1 (SCP-1

#372
Sam, another thing.
I wanted to see the additions without worrying about 173, so I turned on godmode and ventured out.
I looked at the easel, and said to myself, ' I'll just wait it out, I saved so I'm fine.'
But I never died because of godmode, and after the event ended, I was still locked in place.
Couldn't move the camera nor even noclip out of the situation.

Just a heads up for them cheaters.

[Edit]
I don't like the new rooms, I still think a lot of them need polish (mostly scp-049 or whatever the crystal is), and I went into the med bay observing all the untextured objects.
Then I noticed the big blood pool. Like anyone else I went to go study it, but
Spoiler
ran out of the room once the corpse became a zombie
, scared the living out of me.

Out of all the new additions, 009's chamber is probably my favorite, the level design is just brilliant, as the player has to go through it, and is likely to investigate.
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.1 (SCP-1

#373
InnocentSam could you please fix the following bugs(If you haven't found out about These):
-The Electrical Room now spawns in the wrong Zone(It is supposed to spawn in the entrance Zone but I always Encounter it in the Light Containment Zone)
-The medibay doesn't have any textures at all
-SCP-409's Containment chamber is too bright
-The message with the crystals enveloping your head instantly Pops up when touching the crystallized Zombie.


But I thank you that you finally have fixed these MAV's at those Screens.
And SCP-178 is amazing.
Last edited by AveryLP on Sat Feb 15, 2014 9:08 am, edited 3 times in total.
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.1 (SCP-1

#375
I have made two SCP-294 drinks that you maybe could tweak a bit(or give me ideas how to improve these) and add to the mod(I know these are not big additions though):

Code: Select all

[SCP-006]
color=200,200,200
message= I feel much better than before.
alpha=0.2
sound=SFX\294\ahh.ogg

[SCP-207]
color=58,29,20
alpha=0.8
message= I feel stronger...and I am no longer tired.
sound=SFX\294\ahh.ogg
deathtimer= 10
I also could help to make some SCP-294 drinks for the mod(They shouldn't be too complex though).
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

Image

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.1 (SCP-1

#377
juanjpro wrote:Updated to v0.6.2: http://boxofhorrors.1eko.com/0.6.2.zip

Changes:
- Fixed SCP-409 ambience, death sound and lighting
- Fixed medibay textures
- Made room generation less buggy
- Converted rooms to rmesh
Nice, does this mean that 409 will actually kill you properly now?
EDIT- Yup, just tried it! Awesome, the medibay looks fantastic too... so much detail. I actually found features that I didn't even know about, like the 005 note I suggested. Thanks Sam ;)
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.1 (SCP-1

#378
juanjpro wrote:Updated to v0.6.2: http://boxofhorrors.1eko.com/0.6.2.zip

Changes:
- Fixed SCP-409 ambience, death sound and lighting
- Fixed medibay textures
- Made room generation less buggy
- Converted rooms to rmesh
Nice one :) . I'm going to put all room source files onto the /dev/ area, in case one of us needs access to them.
I actually found features that I didn't even know about, like the 005 note I suggested. Thanks Sam ;)
Yes, I also found out that 005 didn't spawn in Maynard's office on diceroll = 2, so I fixed that too.
Spoiler
If you see the note, that's because the key is in his office :)
SCP - Box of Horrors v0.8.0b
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