Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#381
I have another room suggestion:

Armory
How it could work in game:
-There could be guns in special boxes(Which of course could not be picked up and would only serve as an detail)
-It could perhaps be in Light containment or Entrance Zone
-You could get an armored vest there
-You could have one guard spawn there(Perhaps randomized spawn), if you encounter him he would try to kill you if you don't escape in time,
-There could be Guard and MTF armors on stands similar to those in SCP-008's containment chamber(Again those would only be there for the sake of detail)

So how do you like my idea?
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#382
AveryLP wrote:I have another room suggestion:

Armory
How it could work in game:
-There could be guns in special boxes(Which of course could not be picked up and would only serve as an detail)
-It could perhaps be in Light containment or Entrance Zone
-You could get an armored vest there
-You could have one guard spawn there(Perhaps randomized spawn), if you encounter him he would try to kill you if you don't escape in time,
-There could be Guard and MTF armors on stands similar to those in SCP-008's containment chamber(Again those would only be there for the sake of detail)

So how do you like my idea?
Hmmm... not bad actually. I especially like the idea of having a one-off guard hanging around who isn't MTF. I've not seen that before.

If you don't mind me asking Sam, will 017 ever make a comeback? I know you didn't feel at all motivated to finish it, but what you had seemed very good. It just needed work.
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#383
I just have found an SCP which could be easy to implement:

SCP-151
How it could work in-game?
-You could find it inside it's containment chamber alongside an document
-If you would look at it you would be unable to turn around(similar to 1074) and you would die after maybe 1 or 2 minutes.

For more info, visit SCP-151's Wiki entry: http://www.scp-wiki.net/scp-151

So again, how do you like the idea of having SCP-151 inside of Box of Horrors?
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#384
AveryLP wrote:I just have found an SCP which could be easy to implement:

SCP-151
How it could work in-game?
-You could find it inside it's containment chamber alongside an document
-If you would look at it you would be unable to turn around(similar to 1074) and you would die after maybe 1 or 2 minutes.

For more info, visit SCP-151's Wiki entry: http://www.scp-wiki.net/scp-151

So again, how do you like the idea of having SCP-151 inside of Box of Horrors?
I like the idea but i think you should be able to leave after viewing it, nothing in the article says you can't look away from it, perhaps it could hinder stamina gauge as the fluid fills the players lungs, killing them after awhile, perhaps allow the player the choice to take off the blanket covering it.
ERIC IS LOVE, ERIC IS LIFE.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#385
SCP-500 wrote:
AveryLP wrote:I just have found an SCP which could be easy to implement:

SCP-151
How it could work in-game?
-You could find it inside it's containment chamber alongside an document
-If you would look at it you would be unable to turn around(similar to 1074) and you would die after maybe 1 or 2 minutes.

For more info, visit SCP-151's Wiki entry: http://www.scp-wiki.net/scp-151

So again, how do you like the idea of having SCP-151 inside of Box of Horrors?
I like the idea but i think you should be able to leave after viewing it, nothing in the article says you can't look away from it, perhaps it could hinder stamina gauge as the fluid fills the players lungs, killing them after awhile, perhaps allow the player the choice to take off the blanket covering it.
That's actually an good idea for SCP-151
Playing SCP : Containment Breach since v0.6.5.

My favorite SCP's: Pretty much all of them

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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#387
Is the zombie from the Medibay REALLY supposed to follow you and just nibble on you while still alive?

If not, then this pretty much happened to me where the zombie teleports after me incase i get too far away from it (like 096) and keeps chewing on me forever without D-9341 dying at all but the vision going black then lit again.

What is causing this? 049 couldn't either kill me it seemed but 178 could.
"You could possibly add something I just shit out."

~ Agent Ulgrin 2014

Getting hit by vehicles ever since -69

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#388
Agent Ulgrin wrote:Is the zombie from the Medibay REALLY supposed to follow you and just nibble on you while still alive?

If not, then this pretty much happened to me where the zombie teleports after me incase i get too far away from it (like 096) and keeps chewing on me forever without D-9341 dying at all but the vision going black then lit again.

What is causing this? 049 couldn't either kill me it seemed but 178 could.
Weird, shouldn't teleport. Usually it loses interest once line of sight is broken and you stay quiet when nearby. And usually it injures you and you bleed to death. Does hit you a lot before that happens though.
FireFox wrote:Hey, Just thought I should mention that you forgot to say I contributed the 409 Ambience. :)

Nothing big, Of course... Just I thought I should say, Ha ha.. :P

As said before, If you need more sounds, Don't hesitate to ask.
Fixed.
SCP - Box of Horrors v0.8.0b
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.6.2 (SCP-1

#389
A couple of lovely new bugs -
005 cant open every door. 1025's chamber, for example, just displays a message saying that the keycard doesn't work, even though it aint no keycard.
Two really small things with 178's NPCs. This is probably just something overlooked, not a bug, but sometimes they can spawn pretty much on top of you when you put the glasses on. Perhaps they should always spawn a certain distance away, preferably a whole room. When you take the glasses off, you also continue to be hurt. This was shown in Niborius' video but I didn't really take notice.
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