I'm using IDEal, and it's the one being used in Basic Coding, but I thought Regalis used BLide, but they stopped providing a free version.juanjpro wrote:To code you don't need to use Blitz3D's IDE. You can get IDEal, the IDE Regalis uses. It might work for you.ZarHakkar wrote: So help, please?
Re: Needs Blitz3D help! Modding for Dummies! (+Q&A)
#42He used to use BLide, as you can see in some of his includes, but the Main.bb ends in a footnote made by IDEal.mrpeanut188 wrote:I'm using IDEal, and it's the one being used in Basic Coding, but I thought Regalis used BLide, but they stopped providing a free version.juanjpro wrote:To code you don't need to use Blitz3D's IDE. You can get IDEal, the IDE Regalis uses. It might work for you.ZarHakkar wrote: So help, please?
I switched to IDEal after I found it was easier to read at 1am than Blitz3D's IDE.
EDIT: Nevermind, IDEal didn't like compiling my code but Blitz3D did (and it wasn't an error with my code, it was something wrong with IDEal and FastExt)
Re: Needs Blitz3D help! Modding for Dummies! (+Q&A)
#43Ahh, ok.InnocentSam wrote:He used to use BLide, as you can see in some of his includes, but the Main.bb ends in a footnote made by IDEal.mrpeanut188 wrote:I'm using IDEal, and it's the one being used in Basic Coding, but I thought Regalis used BLide, but they stopped providing a free version.
Wait a minute.... to read it at 1 am... no, it's not possible. You mean, you could actually OPEN a .BB file without it crashing? 6 gigs of ram does nothing for the crappy Blitz IDE.InnocentSam wrote: I switched to IDEal after I found it was easier to read at 1am than Blitz3D's IDE
Anyways, I added links to your guides in each respectable section.
Re: Modding for Dummies! (+Q&A) *UNFINISHED*
#44I've never had issues; I do have 8GB of RAM though but it seemed to work well before I upgraded to 8GB from 4GB.mrpeanut188 wrote:Wait a minute.... to read it at 1 am... no, it's not possible. You mean, you could actually OPEN a .BB file without it crashing? 6 gigs of ram does nothing for the crappy Blitz IDE.InnocentSam wrote: I switched to IDEal after I found it was easier to read at 1am than Blitz3D's IDE
Cheers.mrpeanut188 wrote: Anyways, I added links to your guides in each respectable section.
Re: Modding for Dummies! (+Q&A) *UNFINISHED*
#45Good news, I now have a steady computer access, my apartment is set up. Unfortunately, the computer with all the files is still broken, I'm not sure when I will have the time to take it in to get fixed, with school starting on Monday. I might be able to buy a SATA USB cable so I can access the files on it however, the problem is with the motherboard, so I cannot fix it myself, I lack the equipment.
Re: Modding for Dummies! (+Q&A) *UNFINISHED*
#46And The Sound Files?
Its hard to figure out for what SCP, Ambient, Etc. the sound is
Its hard to figure out for what SCP, Ambient, Etc. the sound is
Re: Modding for Dummies! (+Q&A) *UNFINISHED*
#47I don't see what you mean, most of the sounds are very easy to tell what they are for, look at the file names and listen to them.Maikcollos wrote:And The Sound Files? Its hard to figure out for what SCP, Ambient, Etc. the sound is
Re: Modding for Dummies! (+Q&A) *UNFINISHED*
#48I Changed the source but it didn't change the game at all
what should i do
I've acctually Blitz3D
EDIT:
Done
had to old Blitz3D
what should i do
I've acctually Blitz3D
EDIT:
Done
had to old Blitz3D
Last edited by Maikcollos on Thu Sep 12, 2013 6:09 am, edited 3 times in total.
Re: Modding for Dummies! (+Q&A) *UNFINISHED*
#49Did you compile the edited code?
Try to be more descriptive with your questions.
Try to be more descriptive with your questions.
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: Modding for Dummies! (+Q&A) *UNFINISHED*
#50Wat?Maikcollos wrote:I Changed the source but it didn't change the game at all
what should i do
I've acctually Blitz3D
EDIT:
Done
had to old Blitz3D
You have to 'Compile' the code, it turns the actual text into an .EXE, or a program file that Windows can run. Then you have to place the new program in the same place as the Containment Breach .EXE, and then run it.