YEEEEEEEEEEEEEEEEEEEEEEEAH
It works perfectly bro !!!
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#402Yeah it works now 
Shame that the official 1.2.3 release is broken.

Shame that the official 1.2.3 release is broken.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#403Every release is broken.KirbyMario12345 wrote:Shame that the official 1.2.3 release is broken.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#404Look on the bright side, this is probably the first backwards compatible mod we've ever seen here.. right? Or do I need to look into it more?CommanderPro100 wrote:Every release is broken.KirbyMario12345 wrote:Shame that the official 1.2.3 release is broken.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#405Hell of a lot of fun to play. I decided to spawn an army of Class-Ds at 372's room, which is the only room I get half decent FPS at, and have a massive shootout. I managed to win, so I just spawned an MTF to kill me as some sort of victory suicide or something.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#406I spawned so many my game was at 6FPS. It was bootyful. I won.D-9999 wrote:Hell of a lot of fun to play. I decided to spawn an army of Class-Ds at 372's room, which is the only room I get half decent FPS at, and have a massive shootout. I managed to win, so I just spawned an MTF to kill me as some sort of victory suicide or something.
I also put the "JokeD" texture on them when it happened, and I replaced the gun sound with "RKO OUTTA NOWHERE!!!"
I also replaced the video with a RKO
Another bug, all the walls flicker and it lags like crazy, I followed the steps and still.
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#407That bug is solved temporarily by:
1. Disabling launcher, followed by;
2. Teleporting out of the starting room IMMEDIATELY upon starting a new game.
1. Disabling launcher, followed by;
2. Teleporting out of the starting room IMMEDIATELY upon starting a new game.
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#408CAN ANYONE HELP ME WITH THIS?? 3D Animated Mesh GFX/npcs/scp-966.b3d not found
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#409This is a bug of the game, not the mod. Try to look for this file in the game files. If not, then download it...Richtofen wrote:CAN ANYONE HELP ME WITH THIS?? 3D Animated Mesh GFX/npcs/scp-966.b3d not found
Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)
#410I've had a bug stating that janitor2.ogg was not found while I was in the new checkpoint room.
Also, some textures are bugged(Like the computers in the new server room and the coffee mug in the Entrance zone office.)
Also, some textures are bugged(Like the computers in the new server room and the coffee mug in the Entrance zone office.)
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them
