Mirocaine wrote:Master is a brony?SCP-682 wrote:3 things, sicne I <3 poni
1) When I'm in (and I will be in) replace me with giant Spike. Or regular sized spike.
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#52SCP-682 wrote:Or regular sized spike.

Last edited by Glitch on Fri Dec 14, 2012 2:18 pm, edited 2 times in total.
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#53
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#54Why not Special Containment Ponies: Breaching is Magic?

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#55Because this was easier to make a logo for.
I'm not here as much right now, mention me on our Discord server if you need anything.
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#56Because that sounds like crap.Destructoid wrote:Why not Special Containment Ponies: Breaching is Magic?
YOUR DEATH IS INEVITABLE
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#57Has anybody here actually started changing the game's files or are we just putting out ideas here?
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#58Right now we're just playing with ideas. At one point I may make the facility's textures different to be more "MLP" but we'll need a coder to do the crazy shit. I should be able to make some new menus this weekend.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#59Since I can't find out how to delete posts, ignore this message.
Last edited by CommanderMark on Fri Dec 07, 2012 2:55 am, edited 1 time in total.
Re: SCP:FRIENDSHIP IS MAGIC BREACH?
#60NO REALLY?CommanderPro100 wrote:I'd be happy to help implement any texture and sound changes into the game. (It's really not that hard)Destructoid wrote:Right now we're just playing with ideas. At one point I may make the facility's textures different to be more "MLP" but we'll need a coder to do the crazy shit. I should be able to make some new menus this weekend.
If I ever get (and learn) Blitz 3D, I'd be happy to help with coding and stuff. Otherwise, I might port it to .XNA, if i don't work on my own plans for a game first.
YOUR DEATH IS INEVITABLE