Re: Modding for Dummies! (+Q&A) *UNFINISHED*

#53
I got a problem, when I compile a code, it opens the launcher without issue, but when I press Launch, I get a memory access violation error, in the debug it highlights

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Function SetBuffer% (buffer%)
	Return SetBuffer_ (buffer)
End Function
It runs fine when I use the original .exe, so I'm guessing it's code, but I'm not sure what in it could be causing this error, I didn't make any edits since last time I ran it, and I never got this error before.
You know anything about this error?
Edit: okay, I don't think it's code, I tested some stock code to make sure it ran, then moved it into the folder of the mod I'm doing, and then it gives the same error as before.
Maybe this folder is cursed?
Edit2: Okay, the folder was the problem, moved everything to a different folder and it all works.
For some reason.
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Re: Modding for Dummies! (+Q&A) *UNFINISHED*

#57
Well, since I'm going to make the Multiplayer Mod now, this looks like a good place to start.

Well, I have the animations needed for both the Class-D and Zombie written down in Notepad. I seem to have trouble implementing them in, as both models have 1 animation to hold everything. I'll paste both the frames for the Class-D and Zombie.

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CLASS-D
1-20=backwards death
41-60=fowards death
81-100=left fall death
121-140=right fall death
211-234=idle loop
235-236=Walk start
237-259=walk foward
260-279=walk left
280-300=walk right
301-319=run all
355-357=idle to crouch
358-382=crouch idle
383-406=crouch walk

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ZOMBIE
3 = sleep idle
4-32 = get up from sleep
64-93 = walk normal
94-124 = walk enraged
125-165 = attack
166-201 = push button
202-328 = death
328 = dead idle
433-435 = grab locked door
436-589 = open door fail
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Re: Modding for Dummies! (+Q&A) *UNFINISHED*

#58
D-9999 wrote:Well, since I'm going to make the Multiplayer Mod now, this looks like a good place to start.

Well, I have the animations needed for both the Class-D and Zombie written down in Notepad. I seem to have trouble implementing them in, as both models have 1 animation to hold everything. I'll paste both the frames for the Class-D and Zombie.*SNIP*
So, what is your question/problem exactly? I still need to fix my comp, no access to the source code.
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