Really? I don't see it.
With Nightmare, we haven't had a single hint of a flame war. And I've remained pretty calm, even though I'm the one who's getting all the criticism.
I just figured out why you guys had so many flame wars. All of you kept focussing on the negatives of everything. This is happening again. If you'd focus more on the positives, you wouldn't of had close to as many flame wars as you did.
Re: SCP - Containment is Magic Mod
#532I thought I held that title...Ltn Vasquez wrote: Pony, meet Commander, the creator of the SCP CB Wikia (And Gamepedia, now) as well as the local pessimist.
You're missing out dude.Pony wrote: I don't appreciate the sarcasm.
If you wan't my honest opinion about your whole ordeal here, I think that you guys are putting a bit too much effort into your pre-development stage. I know this goes against pretty much everything I stand for concerning software development, but I think that updating at every completed module would bring you more success. I don't know remotely anything about MLP so I have no fucking idea what any of you are talking about with the background story but it looks like you're trying to polish minute details that, at this stage of development, (for a relatively small project in the grand scheme of things) will hardly make a difference for the user.
Just putting this out there, even if none of you care since I don't mod for this game anymore. (Passive-aggressive for style points)
M-x dingus-mode
Re: SCP - Containment is Magic Mod
#533No I do not, it's just that making stories like these are very hard to pull off and can easily be screwed up, and your story just happens to end up like this. This is why we shouldn't have a story. Not only will we probably never all agree on one thing but I doubt anyone playing this mod will even care about the story. If we're just gonna spend our time working on something that will affect the mod very little, then this mod is gonna get abondoned very soon.Pony wrote:Do you have some sort if grudge on something or someone?
This.MonocleBios wrote:If you wan't my honest opinion about your whole ordeal here, I think that you guys are putting a bit too much effort into your pre-development stage.
I know this goes against pretty much everything I stand for concerning software development, but I think that updating at every completed module would bring you more success. I don't know remotely anything about MLP so I have no fucking idea what any of you are talking about with the background story but it looks like you're trying to polish minute details that, at this stage of development, (for a relatively small project in the grand scheme of things) will hardly make a difference for the user.
Re: SCP - Containment is Magic Mod
#534Like I've said, I have nothing els to do at the moment.
And I care about the story, so I'm gonna continue to work on it no matter what any of you say.
And I care about the story, so I'm gonna continue to work on it no matter what any of you say.
Last edited by Pony on Thu Oct 17, 2013 4:07 am, edited 1 time in total.
The day I quit is tha day I die.
Re: SCP - Containment is Magic Mod
#535I died. xDMonocleBios wrote:You're missing out dude.Pony wrote: I don't appreciate the sarcasm.
They are trying to get a background story pinned down so they know what they are to make, also to explain what they make if they use it. I think it shouldn't have a story, it should be slightly humorous and not so dark. Also a story causes people to freak out. But mostly it's just too much work.MonocleBios wrote: If you wan't my honest opinion about your whole ordeal here, I think that you guys are putting a bit too much effort into your pre-development stage. I know this goes against pretty much everything I stand for concerning software development, but I think that updating at every completed module would bring you more success. I don't know remotely anything about MLP so I have no fucking idea what any of you are talking about with the background story but it looks like you're trying to polish minute details that, at this stage of development, (for a relatively small project in the grand scheme of things) will hardly make a difference for the user.
Just putting this out there, even if none of you care since I don't mod for this game anymore. (Passive-aggressive for style points)
[Edit]
whoah, in the time it took me to write this, 3 new posts have been made. :O
Re: SCP - Containment is Magic Mod
#536Well then it seems like you're wasting your time in my opinion. Though I still want to see what Glitch and Tank's opinion are on having a story.Pony wrote:Like I've said, I have nothing els to do at the moment.
And I care about the story, so I'm gonna continue to work on it no matter what any of you say.
Re: SCP - Containment is Magic Mod
#537That's your opinion. The best mods have the best stories. Yeah, graphics are nice, but the story can make or break a mod. And I believe the story I'm writing will make the mod.
The day I quit is tha day I die.
Re: SCP - Containment is Magic Mod
#538Pony wrote:That's your opinion.
CommanderPro100 wrote:Well then it seems like you're wasting your time in my opinion.
Some examples?Pony wrote:The best mods have the best stories.
What about textures, models, sounds, music, and effort?Pony wrote:Yeah, graphics are nice, but the story can make or break a mod.
I still don't see how this story would affect the mod at all. The only way you could implement it is via documents but I doubt anyone is going to spend their time reading in a survival horror game. Almost nobody noticed the story back when we first implemented it into the second version of the mod and I don't see why that would change regardless of whether or not it's good.Pony wrote:And I believe the story I'm writing will make the mod.
Re: SCP - Containment is Magic Mod
#539The half life renesaunce (I can't spell that) modCommanderPro100 wrote:Some examples?
More effort is put in story than all of that combined.CommanderPro100 wrote:What about textures, models, sounds, music, and effort?
Then why do you care so much?CommanderPro100 wrote:I still don't see how this story would affect the mod at all. The only way you could implement it is via documents but I doubt anyone is going to spend their time reading in a survival horror game. Almost nobody noticed the story back when we first implemented it into the second version of the mod and I don't see why that would change regardless of whether or not it's good.
The day I quit is tha day I die.
Re: SCP - Containment is Magic Mod
#540The reason that mod is good is because it has a lot of effort put into things like the models, textures and sound effects which make it feel refreshing and fun to play. It has nothing to do with the fact that it has a story. (Hell, I never knew it had a story until recently.)Pony wrote:The half life renesaunce (I can't spell that) mod
So you're saying we should put more effort into the story than any of the mod's actual content?Pony wrote:More effort is put in story than all of that combined.
Because it seems like you're wasting your time on something so minimal compared to the other stuff we have to do.Pony wrote:Then why do you care so much?