Re: SCP - Containment is Magic Mod

#531
Really? I don't see it.

With Nightmare, we haven't had a single hint of a flame war. And I've remained pretty calm, even though I'm the one who's getting all the criticism.

I just figured out why you guys had so many flame wars. All of you kept focussing on the negatives of everything. This is happening again. If you'd focus more on the positives, you wouldn't of had close to as many flame wars as you did.
The day I quit is tha day I die.

Re: SCP - Containment is Magic Mod

#532
Ltn Vasquez wrote: Pony, meet Commander, the creator of the SCP CB Wikia (And Gamepedia, now) as well as the local pessimist.
I thought I held that title...
Pony wrote: I don't appreciate the sarcasm.
You're missing out dude.

If you wan't my honest opinion about your whole ordeal here, I think that you guys are putting a bit too much effort into your pre-development stage. I know this goes against pretty much everything I stand for concerning software development, but I think that updating at every completed module would bring you more success. I don't know remotely anything about MLP so I have no fucking idea what any of you are talking about with the background story but it looks like you're trying to polish minute details that, at this stage of development, (for a relatively small project in the grand scheme of things) will hardly make a difference for the user.

Just putting this out there, even if none of you care since I don't mod for this game anymore. (Passive-aggressive for style points)
M-x dingus-mode

Re: SCP - Containment is Magic Mod

#533
Pony wrote:Do you have some sort if grudge on something or someone?
No I do not, it's just that making stories like these are very hard to pull off and can easily be screwed up, and your story just happens to end up like this. This is why we shouldn't have a story. Not only will we probably never all agree on one thing but I doubt anyone playing this mod will even care about the story. If we're just gonna spend our time working on something that will affect the mod very little, then this mod is gonna get abondoned very soon.
MonocleBios wrote:If you wan't my honest opinion about your whole ordeal here, I think that you guys are putting a bit too much effort into your pre-development stage.
I know this goes against pretty much everything I stand for concerning software development, but I think that updating at every completed module would bring you more success. I don't know remotely anything about MLP so I have no fucking idea what any of you are talking about with the background story but it looks like you're trying to polish minute details that, at this stage of development, (for a relatively small project in the grand scheme of things) will hardly make a difference for the user.
This.

Re: SCP - Containment is Magic Mod

#535
MonocleBios wrote:
Pony wrote: I don't appreciate the sarcasm.
You're missing out dude.
I died. xD

MonocleBios wrote: If you wan't my honest opinion about your whole ordeal here, I think that you guys are putting a bit too much effort into your pre-development stage. I know this goes against pretty much everything I stand for concerning software development, but I think that updating at every completed module would bring you more success. I don't know remotely anything about MLP so I have no fucking idea what any of you are talking about with the background story but it looks like you're trying to polish minute details that, at this stage of development, (for a relatively small project in the grand scheme of things) will hardly make a difference for the user.

Just putting this out there, even if none of you care since I don't mod for this game anymore. (Passive-aggressive for style points)
They are trying to get a background story pinned down so they know what they are to make, also to explain what they make if they use it. I think it shouldn't have a story, it should be slightly humorous and not so dark. Also a story causes people to freak out. But mostly it's just too much work.

[Edit]
whoah, in the time it took me to write this, 3 new posts have been made. :O
Image

Re: SCP - Containment is Magic Mod

#538
Pony wrote:That's your opinion.
CommanderPro100 wrote:Well then it seems like you're wasting your time in my opinion.
Pony wrote:The best mods have the best stories.
Some examples?
Pony wrote:Yeah, graphics are nice, but the story can make or break a mod.
What about textures, models, sounds, music, and effort?
Pony wrote:And I believe the story I'm writing will make the mod.
I still don't see how this story would affect the mod at all. The only way you could implement it is via documents but I doubt anyone is going to spend their time reading in a survival horror game. Almost nobody noticed the story back when we first implemented it into the second version of the mod and I don't see why that would change regardless of whether or not it's good.

Re: SCP - Containment is Magic Mod

#539
CommanderPro100 wrote:Some examples?
The half life renesaunce (I can't spell that) mod
CommanderPro100 wrote:What about textures, models, sounds, music, and effort?
More effort is put in story than all of that combined.
CommanderPro100 wrote:I still don't see how this story would affect the mod at all. The only way you could implement it is via documents but I doubt anyone is going to spend their time reading in a survival horror game. Almost nobody noticed the story back when we first implemented it into the second version of the mod and I don't see why that would change regardless of whether or not it's good.
Then why do you care so much?
The day I quit is tha day I die.

Re: SCP - Containment is Magic Mod

#540
Pony wrote:The half life renesaunce (I can't spell that) mod
The reason that mod is good is because it has a lot of effort put into things like the models, textures and sound effects which make it feel refreshing and fun to play. It has nothing to do with the fact that it has a story. (Hell, I never knew it had a story until recently.)
Pony wrote:More effort is put in story than all of that combined.
So you're saying we should put more effort into the story than any of the mod's actual content?
Pony wrote:Then why do you care so much?
Because it seems like you're wasting your time on something so minimal compared to the other stuff we have to do.