Re: Multiplayer mod?

#71
Juicy wrote: This is what I see instead of separate animations
Spoiler
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Yeah, it is ONE animation. They compiled all of them into one. You have to find the frames.

I'll get them in a few minutes Shadow, and fragMOTION is CRUCIAL if making a Containment Breach mod.
The trial is free FOREVER, only thing is after a week, you are required to type out an 'Our Father' Catholic prayer.
I'm not Catholic, but it's really fast (takes about 3o secs to 1 min) and you only have to do it once a week.
It opens the Blitz3D files (.B3D), and has basic animation and mesh editing functions. It is the main application
to implement and fix any model problems before importation into CB.
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Re: Multiplayer mod?

#72
Typing out a prayer for the trial every week? That's really bizarre.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Multiplayer mod?

#73
Destructoid wrote:Typing out a prayer for the trial every week? That's really bizarre.
It's not that bizarre, only thing is he uses the really old version that included complicated words and more of them, instead of the one people say commonly. (No, I'm not Catholic though.)

[Edit]
The (Face-Up) mean they fall on their back, and a corresponding animation needs to be used.

-Forward [236-260]
-Forward Run [301-319]
-Strafe Right [261-280]
-Strafe Left [281-300]

-Crouch [257-381]
-Crouch Forward [382-406]

-Death [41-60]
-Sideways Death (Face-Up) [81-100] *Have revive at ninety-degree angle.
-Death (Face-Up) [0-20]

-Revived [524-553]
-Revived (Face-Up) [494-523]

Death and Revived are also just Falling and Getting Up. I assumed that's what they could be used for.
Need any more just ask, but not all the animations exist.
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Re: Multiplayer mod?

#74
Thank you mrpeanut188 :)

I don't work with 3d models... So I HOPE I don't really need those programs (Maybe Im wrong, it's my first time modding SCP:CB)...

I gonna spend whole weekend to prepare for film on Sunday (Not promising anything), and then I upload it, if I finish what Im planning.

Re: Multiplayer mod?

#75
ShadowZ wrote:Thank you mrpeanut188 :)
No problem!
ShadowZ wrote: I don't work with 3d models...
You really should be as you probably need an animator if you want to have all the animations. Currently the strafes are kinda crouched over, although only slightly.
ShadowZ wrote: So I HOPE I don't really need those programs (Maybe Im wrong, it's my first time modding SCP:CB)...
fragMOTION is really awesome, after reading the manual, it has a really simple camera and user interface. I've never done any animation or editing in it, besides fixing the models I'm trying to import into other mods.
ShadowZ wrote: I gonna spend whole weekend to prepare for film on Sunday (Not promising anything), and then I upload it, if I finish what Im planning.
Yay!

Notice how I strech a short three sentence post into like a ten quote one. Talent right there.
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Re: Multiplayer mod?

#77
ShadowZ wrote:TADA!

PLAYER ANIMS 100% WORKING!!! Huh :D You can see other players walking :) That's good enough to post video soon :)
Very good work, ShadowZ! Looking very forward to dat.

Re: Multiplayer mod?

#78
Nice, I'm really excited to actually see how they look. Also, have you considered for the characters spawning to also have the scientist texture as opposed to the D-Class ones? They could spawn with a random keycard and probably an S-NAV and personal navigator. If so, they could spawn in a random office as opposed to the start room.

And same with the D-Classes, they shouldn't all be the one white guy. Also, the scientist texture is just an edited additional texture, so the face and other parts can be pasted over the D-Classes current textures so you'll have an additional D-Class texture for use. I've also made a few ones if you'll need them.
It slep time bunner.

Re: Multiplayer mod?

#79
Model an afro on one. Pleaaase. Also, do the crouching and strafing animations work? Does it look synchronized with the floor ingame?
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Multiplayer mod?

#80
Destructoid wrote:Model an afro on one. Pleaaase. Also, do the crouching and strafing animations work? Does it look synchronized with the floor ingame?
Destructoid, the way the player WORKS is it is a CAPSULE collider with a set model to play at a set point around it. So yes, they will be synced. Unless Shadow changed
the default coords of the crouching from the walking.
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