Re: SCP - Containment is Magic Mod

#91
Pony wrote:Glitch. What have you gotten done since v0.3, and what of this do you think shouldn't be? Knowing this will help us come up with ideas for the stuff that is either undelt with, or has been delt with but you're not sure if it should be in the mod.
All I did in the new version was replace the loading screens, I did edit some sauce, but when 0.8.1 came out my 0.7.4/0.8.1 hybrid didn't work as expected (re: it broke)
I'm not here as much right now, mention me on our Discord server if you need anything.

Re: SCP - Containment is Magic Mod

#98
I'mNotBlappy wrote:Damn....do not again tell me that you are going indie...
I agree. Please let us help with the mod. I promise we are different from those who had worked on the original thread; we'll listen to your posts and not shut you out.

Now I sound like a child
The day I quit is tha day I die.

Re: SCP - Containment is Magic Mod

#99
I can get you the latest version, without the Sourcecode.
However, it'll still have to wait like everything else I'm doing with modding, I need my PC to get fixed, I found some people who might be able to fix it within the next week.

I meant to port it to 0.7.4 and then release because part of it being slowed down was to me volunteering to do the models, but I couldn't find the time to work on them. The road to hell is paved with good intentions. I've done a lot for the mod though, and I fell through on my responsibilities, though most of us did. That and the story discussion are what made the mod stop.

After my computer gets fixed I'll send it ASAP.
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