Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

#921
Gawd dammeet, when I installed BoH into my game I have bugged the normal SCPCB... BoH just lags so much and replaces the sound of door buttons being pushed and the clicks in the main menu (which are now non existent), and when I go to use SCPCB, it is broken as heck! The game keeps generating the Light Containment Zone to Heavy Containment Zone checkpoint instead of the basic hallways, and also generates them instead of corners and some three ways! But what puzzles me is that the checkpoint doors exist, and the keycard slot is there. Why is it not working!?!?! I didn't do anything wrong...
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

#922
When I do the usual thing... (Take the thing in Box Of Horrors and then add the launcher because it is different now)
It says Memory Access Violation/MAV I don't know why because all the other versions worked fine... (And I DO REPLACE all the files it asks me to)


Think I found the flaw... In options it says this:
[options]
check for updates = true
achievement popup enabled = true
camera fog scale = 1.0

The other settings are definetly missing
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

#923
I made that mistake, too. The BoH folder in the mod zip is supposed to be in the SCPCB folder, but don't actually go into that folder and copy all the files in. The BoH files are in a seperate folder now, inside the SCPCB folder. As in: C:\Program Files (x86)\SCP - Containment Breach\BoxOfHorrors\.
My YouTube account: https://www.youtube.com/user/BoltBarkingatthemoon
I know my avatar isn't exactly 'creative'. It's mostly so bronies can identify it but non-bronies have no idea.

Re: [0.9.3] Box of Horrors - A Compilation Mod v0.7.6

#924
WillWow_mc wrote:I made that mistake, too. The BoH folder in the mod zip is supposed to be in the SCPCB folder, but don't actually go into that folder and copy all the files in. The BoH files are in a seperate folder now, inside the SCPCB folder. As in: C:\Program Files (x86)\SCP - Containment Breach\BoxOfHorrors\.
You put it in Program Files XD
I think I know what I might have done wrong...
Because the BOH files are already in the SCPCB Original you just take the stuff and put it in raw... No replacing...
Trying that right now
Works Now
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
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Re: [1.0.3] Box of Horrors - A Compilation Mod v0.7.8

#927
PXLSHN wrote:This is an awesome mod for scp:cb! I really like it! But I found a little bug. The zombie in the medical bay has some animation errors. First it lies on the floor and after 2 or 3 seconds, it stood up. It's like the zombie hasn't a standup animation.
(Sorry for my bad english, im a German guy)
That's weird. He's supposed to stand up as usual (as in the previous BoH version(s)).

Anyways, uh, sir juanjpro, won't the saves in BoH conflict with the saves of the vanilla game? Just asking since there's no separate folder.
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.