MLF:CiM Extension Pack

#1
Well, I guess my attempt at trying to resolve the problem just made it worse. I don't fucking know what to do now!

Hello and welcome to the MLF:CiM Extension pack! This pack contains content that Commander wouldn't accept because I hadn't asked to do the job.

Current version: 1.0
Download here: http://www.mediafire.com/?v3c0v3yclyylixc
Last edited by CLgaming on Sun Jan 13, 2013 3:58 am, edited 1 time in total.
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Re: MLF:CiM Extension Pack

#4
Good luck doing everything yourself. (This isn't the way to solve your problems with Commander, just so you know.)
Also, if you're using the same documents from v0.2, take them out now. I wrote the text of the documents, and I DON'T approve of you using them. Make your own story.

And add your own music, GFX, and SFX files. I doubt Commander or other contributors would want you using them.
Last edited by Insanity's Bane on Sun Jan 13, 2013 3:53 am, edited 1 time in total.
Administrator at the Official SCP:CB Wiki

Re: MLF:CiM Extension Pack

#5
Insanity's Bane wrote:Good luck doing everything yourself. (This isn't the way to solve your problems with Commander, just so you know.)
Also, if you're using the same documents from v0.2, take them out now. I wrote the text of the documents, and I DON'T approve of you using them. Make your own story.

And add your own music and GFX files. I doubt Commander would you using them.
I didn't use my orignal documents. the game still uses your documents with this pack installed
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Re: MLF:CiM Extension Pack

#6
CLgaming wrote:
Insanity's Bane wrote:Good luck doing everything yourself. (This isn't the way to solve your problems with Commander, just so you know.)
Also, if you're using the same documents from v0.2, take them out now. I wrote the text of the documents, and I DON'T approve of you using them. Make your own story.

And add your own music and GFX files. I doubt Commander would you using them.
I didn't use my orignal documents. the game still uses your documents with this pack installed
Then replace them.
Administrator at the Official SCP:CB Wiki

Re: MLF:CiM Extension Pack

#7
You can't just use assets of our mod without permission, I thought you said you were going to shape up your attitude? Now you've just lost all hope of being back in the team.

Re: MLF:CiM Extension Pack

#8
To be honest, if you didn't have any form of permission to use any assets from the MLP Mod, then you're not allowed to use them unless you get any (which by the looks of which, you won't).

No one said you could do an extension to their mod and unless you do get that specific permission, I wouldn't say it's fair (or looked upon) to release it.
It slep time bunner.

Re: MLF:CiM Extension Pack

#9
CommanderPro100 wrote:You can't just use assets of our mod without permission, I thought you said you were going to shape up your attitude? Now you've just lost all hope of being back in the team.
I was shaping up my attitude. I realized that I don't need the team after all and I could make my own extension pack. Similar to DLCs in that one series I hate called "Call of Duty"

Well this is just great. I made this extension pack to make a resolution to our problems. But then it just made it wor... WAIT, did you even download and look at what in the the pack? :)
Last edited by CLgaming on Sun Jan 13, 2013 4:00 am, edited 1 time in total.
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Re: MLF:CiM Extension Pack

#10
CLgaming wrote:
CommanderPro100 wrote:You can't just use assets of our mod without permission, I thought you said you were going to shape up your attitude? Now you've just lost all hope of being back in the team.
I was shaping up my attitude. I realized that I don't need the team after all and I could make my own extension pack. Similar to DLCs in that one series I hate called "Call of Duty"
Regardless, you didn't get permission to modify and work off of the current mod. I request that in the time you take the link down, to replace the files that were in the original mod with ones of your own.
It slep time bunner.
cron