Re: [Important] Importing animated + static models to SCP:CB
#11I can't understand why you'd want to export using Unity. fragMOTION works great and fixes most problems.
Exact same thing, except that for Half-Life you need to convert all the textures, and reassign the UVS for the new names.CLgaming wrote:What if the original model uses multiple textures? What do I do then?
Reason: Working on the Half Life mod and trying to convert the Alien Slave model for SCP-106