I encountered a minor bug with 939's elevator (not a MAV).
I simply went into 939's elevator, went (successfully!) past the loading screen, and immediately after, I fell through the floor and died!
Ironically, the way I died was exactly like falling down that empty elevator shaft in 939's room.
Unfortunately, I don't remember the map seed that this bug happened. Though, I never encountered the bug again as I could successfully use 939's elevator without dying in two other map seeds.
PS: Bump mapping was enabled.
PSS: Is juanpro's "939 elevator MAV fix" code in this version of BoH? (That might explain why I didn't get a MAV when using 939's elevator).
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1002Make sure it is installed correctly. As in extract the executable and the "Box Of Horrors" folder into the "SCP - Containment Breach" folder. Do not replace any files; if you have to replace files you've done it wrong.darklysteamgear wrote:keeps saying Failed to load texture: GFX/map/Door02.jpg and then it just crashes. tested it without the mod and works fine. also i ran as an administrator and made the folder read only. any ideas?
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1003I found a little bug in the performance of the "start" room (the room after the intro) the view is out of the room
Spoiler
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1004Juanjpro told me he fixed that in 0.7.9. Are you sure you're using the latest version?PXLSHN wrote:I found a little bug in the performance of the "start" room (the room after the intro) the view is out of the roomSpoiler
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1005Yes im sure. I downloaded the newest SCP-CB 1.0.4 and Box Of Horrors v 0.7.9. If im starting it's checking for updates. There are no newer updates.InnocentSam wrote:Juanjpro told me he fixed that in 0.7.9. Are you sure you're using the latest version?PXLSHN wrote:I found a little bug in the performance of the "start" room (the room after the intro) the view is out of the roomSpoiler
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1006I could've sworn I'd uploaded the latest files I had, that's what the in-dev version looks like. The title should have Skin_'s "Box of Horrors" logo.PXLSHN wrote:I found a little bug in the performance of the "start" room (the room after the intro) the view is out of the roomSpoiler
I uploaded the proper files to our server now, the MediaFire mirror is the version that was supposed to be uploaded. This will require a manual update if you have the slightly-broken version since I'm not changing the version number, so the auto-updater won't be able to detect it. Sorry for the mistake.
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1007I installed the MediaFire version and now the menu has the Box of Horrors logo. Thanks.juanjpro wrote:I could've sworn I'd uploaded the latest files I had, that's what the in-dev version looks like. The title should have Skin_'s "Box of Horrors" logo.PXLSHN wrote:I found a little bug in the performance of the "start" room (the room after the intro) the view is out of the roomSpoiler
I uploaded the proper files to our server now, the MediaFire mirror is the version that was supposed to be uploaded. This will require a manual update if you have the slightly-broken version since I'm not changing the version number, so the auto-updater won't be able to detect it. Sorry for the mistake.
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1008Ok, Thanks for New Menu and Updated to 1.0.4 but... Update now to 1.0.5 before Release 1.0.6
Lucagumballf: "The Developer Bunny"
Unity Game Engine and Blitz3D Programmer
Foundation Rank: Technician
Level Rank: Level 2
LGF Games
Unity Game Engine and Blitz3D Programmer
Foundation Rank: Technician
Level Rank: Level 2
LGF Games
Re: [1.0.4] Box of Horrors - A Compilation Mod v0.7.9
#1009I have a problem The box of horrors map creator keeps on saying error on reading file boxofhorrors/gfx/maps/020.rmesh any fixes?