Hmm, then you can ignore the warning I think or you download it from Mega instead.DropTherapy wrote:indieDBPXLSHN wrote:Where did you downloaded it?DropTherapy wrote:windows defender says it has malware in it.
Re: SCP - Nine Tailed Fox Mod (WIP)
#952nice concept, but is it me or is the game extremely laggy after 2 minutes of playing?PXLSHN wrote:@CLGaming: Yes, it would be possible. You only would need to create/edit a weapon as the M4 or such and the other MTF-Units would be the Marines and the Class-D at the end would be Gordon Freeman or such. And about the donation thing: As I said, I really don't know if I add this (there is a higher change that I will not do that).
@yonzo_rikuo: You are starting in the video inside a Class-D cell because I didn't finished the Gate-A Intro Version "room". Of course you will start somethere else, but this mod is still in early development.
BTW: I think I will try to add a 3-player COOP into the game, but then, the COOP would be more harder than the Singleplayer.
To keep you guys updated: I'm still working on the Intro "room".
http://droptherapy.weebly.com/ my website
i've only been playing SCPCB since 0.8.2, but i have still seen huge improvements.
i've only been playing SCPCB since 0.8.2, but i have still seen huge improvements.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#953That shouldn't be problematic, but WD is garbage anyway.DropTherapy wrote:indieDB
The latter.DropTherapy wrote: nice concept, but is it me or is the game extremely laggy after 2 minutes of playing?
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#954"the game runs like a ass on sandpaper"
-My friend
-My friend
Don't worry about your son, he will be sent to the deep dark depths in no time.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#955Unrelated to the mod, but true. True.slender1200 wrote:"the game runs like a ass on sandpaper"
-My friend
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#956Yeah, that's true. It's also true for the mod (and it might fit a bit better to the mod specific because on how buggy the current version is).slender1200 wrote:"the game runs like a ass on sandpaper"
-My friend
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#957what is all of the scps in this mod
skylorosxp the great and powerful youtube playing since 1.2.3
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#958Well, we have all SCPs that are in SCP:CB 1.2.4 and:skylorosxp wrote:what is all of the scps in this mod
SCP-457
SCP-1162 (will be in SCP:CB 1.3)
SCP-1499 (will be in SCP:CB 1.3)
SCP-198
SCP-109
These are the SCPs in this mod, but we plan more for the 0.2.0 version.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#959I've had this problem for a while now and I wonder if you knew anything about this.
"The follwing DLLs were not found in the game direcftory: FastExt.dll FastText.dll and winfix.dll"
How do I fix this?
"The follwing DLLs were not found in the game direcftory: FastExt.dll FastText.dll and winfix.dll"
How do I fix this?
I'm not using this account so much
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#960Did you installed SCP CB v1.2.4 and NTF mod v0.1?ItsAndr wrote:I've had this problem for a while now and I wonder if you knew anything about this.
"The follwing DLLs were not found in the game direcftory: FastExt.dll FastText.dll and winfix.dll"
How do I fix this?