Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1093
Vane Brain wrote: We can't start making NTF mod again because v1.3.3 still have bugs that we need to fix
Yeah people! Think about it... would you rather have a SCP Containment Breach that has been updated by these kind people who are also the NTF mod creators that tried their best to make SCP errorless and still fun or an updated NTF mod on an old version of SCP (1.2.3) that has bugs and MAVs (SCP not NTF)... so basically it comes to either an updated almost MAVless SCP (that more people are playing because Halloween is coming) or an updated NTF mod on a MAVy and buggy SCP... The creators of NTF mod decided to be the nice guys and update SCP then update their mod after they try to use their knowledge of coding and stuff to the max to make SCP as errorless as possible.
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Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)

#1094
ENDERMANLIKE wrote:
Vane Brain wrote: We can't start making NTF mod again because v1.3.3 still have bugs that we need to fix
Yeah people! Think about it... would you rather have a SCP Containment Breach that has been updated by these kind people who are also the NTF mod creators that tried their best to make SCP errorless and still fun or an updated NTF mod on an old version of SCP (1.2.3) that has bugs and MAVs (SCP not NTF)... so basically it comes to either an updated almost MAVless SCP (that more people are playing because Halloween is coming) or an updated NTF mod on a MAVy and buggy SCP... The creators of NTF mod decided to be the nice guys and update SCP then update their mod after they try to use their knowledge of coding and stuff to the max to make SCP as errorless as possible.
Oh thank you for understanding us. :,(
Maybe after 1.3.4 patch we will finally start working on NTF mod again. And we will try to make it not so boring and laggy
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