you know updating a mod is both long and hard, also take in mind that Vane and PXLSHN are working on SCP: CB at the same timeahim wrote:God its been a long time, please update this mod ASAP.
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1092We can't start making NTF mod again because v1.3.3 still have bugs that we need to fixDL_Baryonyx wrote:you know updating a mod is both long and hard, also take in mind that Vane and PXLSHN are working on SCP: CB at the same timeahim wrote:God its been a long time, please update this mod ASAP.
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1093Yeah people! Think about it... would you rather have a SCP Containment Breach that has been updated by these kind people who are also the NTF mod creators that tried their best to make SCP errorless and still fun or an updated NTF mod on an old version of SCP (1.2.3) that has bugs and MAVs (SCP not NTF)... so basically it comes to either an updated almost MAVless SCP (that more people are playing because Halloween is coming) or an updated NTF mod on a MAVy and buggy SCP... The creators of NTF mod decided to be the nice guys and update SCP then update their mod after they try to use their knowledge of coding and stuff to the max to make SCP as errorless as possible.Vane Brain wrote: We can't start making NTF mod again because v1.3.3 still have bugs that we need to fix
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1094Oh thank you for understanding us.ENDERMANLIKE wrote:Yeah people! Think about it... would you rather have a SCP Containment Breach that has been updated by these kind people who are also the NTF mod creators that tried their best to make SCP errorless and still fun or an updated NTF mod on an old version of SCP (1.2.3) that has bugs and MAVs (SCP not NTF)... so basically it comes to either an updated almost MAVless SCP (that more people are playing because Halloween is coming) or an updated NTF mod on a MAVy and buggy SCP... The creators of NTF mod decided to be the nice guys and update SCP then update their mod after they try to use their knowledge of coding and stuff to the max to make SCP as errorless as possible.Vane Brain wrote: We can't start making NTF mod again because v1.3.3 still have bugs that we need to fix
Maybe after 1.3.4 patch we will finally start working on NTF mod again. And we will try to make it not so boring and laggy
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1095The truth it is because I am pressed of a piece of news maj of this mod but well it is better than the mod takes its time and takes out correctly rather that the mod quickly goes out and risk of bug severely...
That me boredom a little but good I shall become used to it and I would be satisfied all the more as 0.2.0 finally go out !
That me boredom a little but good I shall become used to it and I would be satisfied all the more as 0.2.0 finally go out !
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1096I've downloaded this mod before but whenever I tried to play it it said somethin about "winfix.dl not found"
ASRIEL DRREEMUR
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1097Are you sure that SCP CB version is 1.2.3?SCPGamer627 wrote:I've downloaded this mod before but whenever I tried to play it it said somethin about "winfix.dl not found"
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1098Well I downloaded a version of 1.2.3 now it works........Worst idea of the Mod: DON'T SPAWN MTF,THEY BETRAY YOU
ASRIEL DRREEMUR
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1099To spawn MTF, use mtf2 and not mtf.
Re: [1.3.X] SCP - Nine Tailed Fox Mod (v0.2.0 in progress again)
#1100Wow, I actually waited almost a whole 24 hours.
No.
Answer.
No.
Answer.
ASRIEL DRREEMUR