Re: SCP - New Fear

#31
I have a suggestion/question. Would you start off with a keycard? Like maybe Level 2, if you did, cause you need 2 to get into 914's chamber.
Pewdiepie: Lets just take this nice and ea- *dies*
Markiplier: I dont like this game, but i sure can beat it. *opens door and dies*
Me: LETS DO THIS! *opens door and runs into SCP-106* ._.

Re: SCP - New Fear

#32
dinovincent wrote:I have a suggestion/question. Would you start off with a keycard? Like maybe Level 2, if you did, cause you need 2 to get into 914's chamber.
I actually never thought of this. Great idea. Thanks!

I'm making the menu fit right now, so hope for the best.
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Re: SCP - New Fear

#34
InnocentSam wrote:Oi peanut, don't ignore this.
Why post in this thread? I check (most) of the threads I make.

[Edit]
Ahh, thanks to IDEal, which is really ideal (Pun-intented), I don't have to mess with cross-references, it can track what Include file a function or method is from. (Also works with .DECLs too!)
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Re: SCP - New Fear [Unreleased Total Conversion]

#39
Virtus Tenebrae wrote:Will there be an antagonistic SCP along with the guards, or will the SCPs only play minor, assisting roles?
The game will focus on facing humanoids, mostly the CI and the MTF crews. However, the assisting roles are not minor.
Choosing wether to grab an SCP or not could affect the outcome, you could take them and try and outrun the MTF before they find out,
or wait, and have stealth, but a more guarded surface level.
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