Re: Help - Compiling .bb files to replace item names/death messages

Oh hey, it's you again.
iirc MrPeanut's guide mentioned that Blitz3D's default IDE is trash, so he'd be using IDEal. Nowadays I just use the default IDE (mostly because my modified copy of the engine completely breaks IDEal so I don't have a choice), so to run in Debug Mode just make sure "Program > Debug Enabled?" is checked before pressing F5.

You're also going to need this to compile the latest source code, because of the new error fetching and bump mapping functions.