Re: SCP-173 DISCUSSION

#41
I think, if you remain seeing him by too long (using multiple eye drops or something) he will get angry, start moving mad, and then strangulate you, idk, its just an a idea
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Re: SCP-173 DISCUSSION

#43
There should be a cinematic event in the game where you witness a frame-by-frame attack and strangulation by 173 on some guards, under a strobe light in the darkness; it would be creepy and kinda cool haha
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Re: SCP-173 DISCUSSION

#44
There should be a 10% + chance for 173 to strangle you if you try to run away while blinking. There needs to be a more scripted sequence of 173 bursting through the vents at the start with pieces of the ceiling falling down. There needs to be a better animation when you get your neck snapped. I always pictured people's heads that was snapped at the neck swinging crazy with a view of 173 above them. There needs to be more there needs.
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Re: SCP-173 DISCUSSION

#45
Omniary wrote:
FoxMccloud64 wrote:In the wiki it says that 173 also kills by strangulating, there should be a chance to 173 to strangle you, and a animation of him getting you up and killing :3
Yeah, I think there should be a 1:5 chance that instead of snapping your neck, he'll straighten you towards him and you'll slowly start to lose air, the screen will blur, and you'll die, like that of the 895 death.
so SCP-173 must also have movable arms

Re: SCP-173 DISCUSSION

#47
PrincessLuna wrote:That would be kinda cool, and scary. What if you had a stick that you could wack 173 with every time he spontaneously appears in your face. I just think that would be hilarious.
Might as well use a rolled-up newspaper instead. It'd have the same effect.
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP-173 DISCUSSION

#48
What needs to be fixed is the 'spawn right in front or on top of you' issue. Regalis mentioned somewhere I can't remember that 173's code causes him to teleport to you if he's too far away, but surely it is simple enough to fix?

But one thing: The gas timed door room, is it just me, or does anyone else find it hard to tell which end of the room he is actually in? I can't tell which direction I come in from.

Re: SCP-173 DISCUSSION

#49
guysensei1 wrote:What needs to be fixed is the 'spawn right in front or on top of you' issue. Regalis mentioned somewhere I can't remember that 173's code causes him to teleport to you if he's too far away, but surely it is simple enough to fix?

But one thing: The gas timed door room, is it just me, or does anyone else find it hard to tell which end of the room he is actually in? I can't tell which direction I come in from.
Look at it from the camera's perspective. If you can see The Sculpture quite clearly in the corner, that means it's in the corner closest to the switch. If you can just see the top of it from the camera, it's in the far end corner. The camera is always situated in the far corner of the lockroom.

Hold on, lemme make and pass a screenshot...
The Nightmares...will last...FOREVEEEEERRRRR!
In the event that Nightmare Tank tries to take charge, Dr. Glitch is to warn it, until it ceases its behaviour.

Re: SCP-173 DISCUSSION

#50
Nightmare Tank wrote:
PrincessLuna wrote:That would be kinda cool, and scary. What if you had a stick that you could wack 173 with every time he spontaneously appears in your face. I just think that would be hilarious.
Might as well use a rolled-up newspaper instead. It'd have the same effect.
I know right!
guysensei1 wrote:What needs to be fixed is the 'spawn right in front or on top of you' issue. Regalis mentioned somewhere I can't remember that 173's code causes him to teleport to you if he's too far away, but surely it is simple enough to fix?
I disagree. I love it when the sculptor spontaneously appears right in my face. What a great scare!
I'll go Nightmare Moon on your ass!