Been a while since the last post.
Thing's i think should be implemented:
SpoilerI Like colours
Agreed, although not always actively. Basically, there would be a point where you close a door on him and you expect him to still chase you but he doesn't, but then eventually at a later point where you have to do a critical task (say, turn off the warheads) he'd then be close by you once again.Natsu wrote:I do think that adding more spawn-points and it being able to open doors are good ideas. I believe the later was a thing in previous versions of the game, but I may be wrong.
When near SCP-049 he just stays completely still, waiting for the player to make a noise. Isn't he supposed to be trying to "cure" people? If so, he's doing a terrible job because standing still ain't taking you to the ill. What I do think that SCP-049 needs is a path of its own. Change location, hunt the player down.
I think adding more spawn points for SCP-049 and letting him open doors is a good idea, because after I out run him or trap him in a room that can only be opend with a keycard, I never have to deal with him again, due to the fact when I out run him, he either despawns or falls through the floor (i don't know which), and when I trap him in a room only accessed with a key card, he can't open the door, and is then stuck.Natsu wrote:I do think that adding more spawn-points and it being able to open doors are good ideas. I believe the later was a thing in previous versions of the game, but I may be wrong.