Re: Custom ships

#82
*Super cap power settings were not allowing guns to fire, fixed.

A remodeled version of Juanjpro's Worm. Still the same sub with some new functionality and much needed updates. Respect to Juanjpro for making an interesting design.

Worm MK PINK

Added
-Breach shield on the bridge and fabricator room.
-Fabricator and materials
-More storage space
-Junction boxes

Changed
-Equipment amount and types
-Location of pretty much every sub system moved.
-Shells now come with C4
-Hull slightly
-Rail gun positions slightly
-Reactor and O2 generator now on the bridge, no more engineering wing on this sub.
-loading room split into two gun decks, upper and rear/lower.
-RG controllers moved to loading room
-Complete rewire

DOWNLOAD (current version MK PINK F)



https://mega.nz/#!X5I3WRrD!OIYm9jIBBrcv ... iW0caI6dKc
Last edited by PinkledWrenis on Sat Feb 27, 2016 1:53 am, edited 2 times in total.

Re: Custom ships

#83
New sub created by me. The Atlantian, a midsize ship with good weapon coverage, average control for size and unique layout. Whew, i'm takin a break. PM me any bugs if you find em

Suggested players 6-14

SCREENSHOT old*

http://pasteboard.co/1Qh5pP14.png

DOWNLOAD (current version MK IV)


https://mega.nz/#!i5YjlCgJ!EZDBUdYCcqy7 ... xG4WmUn9jo

Introducting the Atlantian MK PIRATE, a hijacked and converted version of the regular sub. Its a far more balanced and enjoyable sub than before, requiring teamwork, some cunning and a bit of wire know-how to make the most of the sub. To many changes to list, while it is the same sub it is much is different.

I wanted some type of justification for the nerf beyond it was just boring to play, so I went with a "hijacked sub" theme. While I could put more time into scrim scrams I feel that the vibe is there without cluttering the sub to much.

SCREENSHOT

http://pasteboard.co/1UqaJx8S.png


DOWNLOAD


https://mega.nz/#!r9A3waKb!6vCrAlBozZJS ... wz0_HNv47k
Last edited by PinkledWrenis on Mon Feb 29, 2016 6:33 pm, edited 8 times in total.

Re: Custom ships

#86
CarsonC wrote:So I have been working on this ship for the last 3 hours now, and I am really proud of it, but whenever I start up the reactor, all of the power junctions blow and the ship lights on fire, I cant figure out how to fix this. Link is here

https://www.dropbox.com/s/eyoxzf9d2rcr9 ... I.sub?dl=0
You have all your junction boxes linked directly to the reactor. The reactor has no load-balancing functionality, it will run at the full ship's load, which is enough to short out any single junction box.

It is a simple fix. Wire the reactor to one junction box, and have all the junction boxes wired together. Junction boxes can balance the load, meaning that you'd need to overload the whole ship to burn one out.