I do believe audio modification of monsters should be more expanded in xml files so it would not be the same.
1. Option to set between selected random numbers range of the sound every time it would have to play in game.
2. Option of randomizing pitch of the sound between selected percentage amount every time it would have to play in game.
3. Option for the audio file to either stop or continue playing after character dies. No randomness.
Barotrauma submarine designer- rico6822