#186
by chikoeduardo
New update, lads! Here's the changelog:
Mod Changes:
-Added 6 male heads and 3 female heads to the list. (Thanks to discord user goldcrate for them)
-Added a new container, Exosuit Locker. It's a wall locker that can hold one exosuit.
-Added a new submarine hardware, Artifact Container. It can hold 1 alien artifact and will shield against their effects, as long as it's powered.
-Added 2 more alien artefacts and edited most of the ones already in the game.
-Added a new diving gear, Wetsuit. It's a black rubber suit that offers some protection and doesn't hinder movement.
-Renamed HTM Grenade to Tactical Grenade. They are not reusable anymore and can be repaired in the Tool Kit.
-Added a new grenade type, HTM. These are reusable grenades. They are sphere-like devices so they can be thrown further and roll on surfaces easily.
-Added a new food item, Cotton Candy. It's crafted from sugar and like most food items, it heals and increases speed slightly.
-Added more artifact recovery missions and shipment transport ones.
-Readded the 3 Music Buzzers that used to be in the mod before. They no longer cause issues with the game.
-Bike Horns can now be used as reusable payload for grenades, shells, etc.
-Fire Extinguishers displace a bit of oxygen when used now.
-Lamps and Relay Components are On by default.
-Reduced the forward push in Alien Weapons when used.
Class A Station Changes:
-Added Exosuit Lockers to the Airlock and Armory and moved the suits in there.
-Replaced the old HTM Grenades in the Storage Area with Tactical Grenades.
-Added HTMs in the Steel Locker found in the CCTV Room in the Station Sec post.
-Added a "Jukebox" in the Canteen. It is really basic for now and it includes the 3 tunes readded in the mod.
-Increased the length of the Roof Hooks as a way to reduce the chances for the station to fall down.
-Fixed the hatch locking mechanism in the medical lab.
Aegir Mark IV Changes:
-Added Exosuit Lockers to the Airlock, Command and Security Quarters and moved the suits in there.
-Replaced the old HTM Grenades with the new ones.
Nehalennia I Changes:
-Replaced the old HTM Grenades with Tactical Grenades and added more in the Armory.
Nehalennia II Changes:
-Added Exosuit Lockers to the Airlock and Armory and moved the suits in there.
-Replaced the old HTM Grenades with the new ones and added more in the Armory.
Vellamo II Changes:
-Added Exosuit Lockers to the Airlock and Armory and moved the suits in there.
-Replaced the old HTM Grenades with the new ones.
Njord Changes:
-Added Exosuit Lockers to the Airlock and Armory and moved the suits in there.
-Replaced the old HTM Grenades with the new ones.
Themis Changes:
-Replaced the old HTM Grenades with the new ones.