The future is here.
Scientists have succeeded in developing technologies that convert energy into protective measures.
In the early days, it was designed to completely enclose the ship, but the crew and shells did not pass through the shield, so it was converted into a net form. (It is not glass!)
The net-shaped shield almost completely defends the hull from damage by terrain collisions or giant monsters. Only shock due to inertia is transmitted.
However, keep in mind that small monsters can come in through the shield, and if the shell hits the shield, the shell is blocked by the shield.
As defense has increased, the need for a sturdy hull has been reduced. So scientists decided to replace the hull with shield. As a result, all hulls except doors have been replaced by shields! So you have a very good view of the surroundings. (Again, not glass.)
Even shields can be repaired with welders.
Do not worry if the shield that makes up hull is destroyed. A primitive folding physical hull will unfold and protect you. (Except ballast and air lock.)
Thanks to the lightness of the hull, the speed has risen dramatically. It is more than 90 kilometers per hour.
Do not worry about the crash! You have the shield. (But be careful of cargo explosion.)
Other features include 5-second automatic doors, air locks (including thermal artifacts) to store all kinds of artifacts, and flood alarms.
This ship is a prototype, so please give me your feedback.
Vertical hatch was removed since it was annoying.
The lower ladder was replaced by a stair.
The folding hull (door and hatch) was made to look transparent when folded(Opened).
A small airlock was installed at the door to the ballast to prevent water from the ballast.
By dividing airlock, the ship sinking issue that occur when you open the door to the outside or intentionally fill the airlock with water has been solved.
Adding a small wall between the side folding hull and the wall, so that problems trapped between wall and folding hull has been solved temporarily.
Fixed an error where there was no gap in the vertical path.
Fixed an issue where monsters could be trapped at the airlock exit.