[REL] [Vanilla 0.8.2.3] The Anglerfish

#1
Image
I apologize in advance for the poor quality, Imgur converts all my PNGs to JPGs...

The Anglerfish

A compact, nimble vessel that was designed for quick cargo transports through dangerous, narrow caverns.

The sub has two floodlights up top for assisting railgun operators and the captain. The sub's wiring is incredibly cluttered, as well as relatively complex compared to that of vanilla subs. The wiring is a nightmare to sort through if something goes wrong, so it is advised to keep crewmates from fiddling with components too much.
Cargo spawns in the Security room, and the Brig is accessible via ladder on the rightmost end of the sub. Indicator lights display the current situation of certain rooms or doors, such as the one in the command room, near the Brig Camera controller. This light indicates when water is inside the brig, and is a sign of a leak within the brig itself. Indicator lights are situated outside vertical doors to the ballast tanks, which tell players that water will flood the room if said door is opened.

This sub was not designed around combative use, and is more centered on keeping a safe distance from most targets, firing at them if necessary.

Door buttons and components associated with them are locked, to prevent players with low clearance from accessing rooms above their level of clearance. No components can be removed. Diving suits are scattered around the submarine to allow more opportunities to grab a suit in the event of a hull breach, instead of forcing everyone to flee to the airlock simultaneously. Three harpoon guns and one clown suit onboard. Plenty of medical supplies and a few important material cabinets. Fire extinguishers can be found in some of the cabinets, and fuel rods can be found in the room above and to the left of the reactor room.

There are no shuttles on this sub, so any crevices too small to navigate through must be swam through by individual crew members.
Note: The reactor shutdown button is relayed through several junction boxes. In the event that these are fried before the captain is alerted to the reactor's critical state, it will become necessary to shutdown the reactor manually.

Download Link: https://www.dropbox.com/s/r94xszhwnkviz ... h.sub?dl=0
---
UPDATES
Spoiler
Update #1: Locked a couple small components to prevent rewiring. Wired a previously unwired Sonar Monitor.

Update #2: Updated the contents of all Medicine and Toxic Cabinets.
⠀⠀Update #2.5: Removed the Morbusine from the Toxic Cabinet in the middle of the sub, (no idea what I was thinking) and replaced it with Ethanol.

Update #3: Overhauled onboard item system, adding or removing items as seen fit. Adjusted some ID Card permissions for doors. Changed some Windowed Doors to standard Doors.

Update #4: Removed unintentionally spawned batteries within a ballast tank.

Update #5: Changed the temperature at which the reactor catches fire, adjusted certain values on railgun Supercapacitors, and edited reactor meltdown indicator lights to toggle from bottom-to-top. (The last change is purely for aesthetic purposes.)

Update #6: Changed how the reactor meltdown indicator lights function: now, when the reactor is nearing meltdown temperature, the topmost light will toggle on. When the reactor has reached its meltdown point, all the lights will toggle on.

Update #7: Increased sub's horizontal speed. Increased power consumption of engines. Adjusted several properties of the batteries connected to the submarine's engines. Now, depending on the intensity of engine use, the sub may have to take periodic stops to allow its batteries to recharge. This can be circumvented by rewiring the engines, but that is likely to cause grid load fluctuations. Added searchlight to rear railgun. [BUG: It seems that the rear railgun's searchlight takes priority of the HUD over the railgun itself. Users may have to exit the railgun view to check the loaded shell and supercapacitor charge. If anybody has a fix for this, please post it in the replies.] Reduced intensity of all searchlights.
What a shame...
He was a good man... What a rotten way to die.⠀⠀
Image
cron