SpoilerBrick (shuttle used in Columbus):
SpoilerCLS Aegis - core:
SpoilerMine - bottom (door and hatch are present for size comparison only):
CLS Columbus Mk IV:
https://www.dropbox.com/s/288k7k4ahaooq ... V.sub?dl=0
https://www.dropbox.com/s/hv3i47oo58frl ... k.sub?dl=0
https://www.dropbox.com/s/3uz8xff86nuho ... t.sub?dl=0
CLS Aegis - core:
https://www.dropbox.com/s/zoy92xl3z6fpl ... e.sub?dl=0
Mine - bottom:
https://www.dropbox.com/s/9gttzj0yku8fl ... m.sub?dl=0
CLS Columbus is a big and very old sub, originally a makeshift one made out of containers to which it owes its blocky look. During its service it has been broken and rebuilt numerous times, resulting in its mostly neat and modern look and while still having some old or defunct parts.
Sub was built to withstand almost everything and to be repairable to a working condition by a single person: there are unwired shuttle engines on the top left in case engines break and all mechanics die and a lot of relay components in one of the cabinets in case there are no engineers alive to fix junctions. In case reactor is destroyed there's an infinite power supply on the bottom right (which uses power splitting bug), which can be replicated on other batteries in junctions room to provide all the power you might need. In case nav terminal breaks you can always repurpose one from the shuttle. Columbus also has ample supplies to keep doctors busy fabricating drugs instead of murdering the crew and a lot of weapons for captain to nip any mutiny at the bud.
Other than a lot of stun batons (for sub vs sub mode) security room features an execution/trash disposal chamber, just put a person in there and press flush button, they'll get dumped outside. Other people can observe execution from the room below through glass windows. No more swimming outside in a suit to dump corpses.
Be warned: junction room is prone to catching fires in rare cases where several buffer batteries fully charge at once and stop drawing power from the grid.
Brick is designed to fit into slots on top of Columbus, otherwise its a pretty generic shuttle which could also work independently.
Magic carpet is my attempt at abusing as many mechanics as possible completely disregarding RP to make a practical utilitarian vessel, it is completely unbreakable, unsinkable, has basically infinite power and unless you open "airlock" it cannot be entered by anyone including monsters. The only way to unwillingly die in it is to get thrown outside by ramming into rock or getting rammed by a monster. Shuttle has enough morbusine to kill endworms and can easily swim in abyss.
You could say it is why current sub editor is crap, imho hulls (like gaps) should be generated automatically, and player should have no control over gaps and hulls. And less control over electric stuff, its really weird that you can make shuttle engine use 0 power and have it work, all other things require at least 1 power.
Aegis - core is a part of the ship in the works. Trying to make a hard to grief ship, this will be a module for captain from which he can pilot the ship and keep watch of reactor. Crew may kill each other all they want but they cant access captain or damage his shuttle without getting out of the ship - thats the idea. As ship is is still raw it lacks cosmetic stuff completely. Shuttle actually works but for some mysterious reason (ballast is almost ideally balanced btw) autopilot tends to ram it into ceilings and floors so try avoiding using it.
Mine - bottom is a mine with a docking hatch at its bottom side. Its inert and completely safe when attached to a submarine, but 1 second after release it gets armed and if its hull breaks it explodes (if you think you need more time just edit that one delay component).
Note: I couldn't come up with a way to make it stay still. Using nav terminal would require to add a way for a person to get in to enable autopilot (enabling it in sub editor does nothing), it creates many problems. Right now mine only fills itself with water to neutral buoyancy, it doesn't stop but it continues traveling in mostly the same direction as the main submarine upon release while slowing down very slowly.
The upside is that if you want to attach it to your submarine you only need a docking hatch outside (no need to make access for humans) and a button to undock it, everything else is performed by the mine automatically.
Indicator on top left shows whether the mine is armed or not (red - not armed). Mine contains 16 detonators worth of IC-4, destroys hulls in a large radius and kills most small creatures instantly. Sonar inside produces sound and attracts such creatures.