Re: SCP Suggestions General

#151
I like this easter egg idea of SCP 1004, is hilarious, so as the idea of "you fap yourself to death". :D

EDIT: Even better, it should be like this: Use it once in a computer displays "I should not really be doing this right now", doing once more displays "Well, I need the proper apparatus", Then you go to the bathroom where butt ghost lies and you pick the item "Toilet Paper", then back to any office with computer, you use the factory porn once more displays the message "Why Not?". And then you the screen turns black you hear fapping sounds, then a stone moving sound appears and you hear SCP 173 snaping your neck and displays "YOU DIED".
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The zueira never ends

Re: SCP Suggestions General

#152
SCP-106 wrote:SCP-682 ... model in 3d ... and animations
I'm tired of seeing only his arm slapping the helicopter
He's using the model from the game Six Eight Two, presumably in the next major update
YOUR DEATH IS INEVITABLE

Re: SCP Suggestions General

#153
Hi

I'm please asking to add or think about adding scp 099 because it abitty would be very scary it a easy scp ,
i don't know how to build a situations where the protagonist is going to meet the scp but it be cool if you build one just
think about the possibility's.

by smaster :D :geek: :ugeek:

Re: SCP Suggestions General

#155
I would like to bring SCP-1993 up as a suggestion.

http://www.scp-wiki.net/scp-1993

SCP-1993 "Your leg" could be found in it's room in an open safe, which was opened on accident by the researchers in the control room before the room in which it is located when the evacuation message was being told on the onsite radio system.

That may sound a bit empty, "Why would they accidentally open the safe door which is voice locked, when the evacuation was started?"

In the room where the researchers were there could be a voice recording voice used to vocally document tests with Class D subjects and 1993, you could pick it up and play the recording to learn that SCP-106 started to appear out of the floor in the room, and the researchers panicked, banging on the door to the hallway while trying to get it open.

They would on accident say the message that opened the safe with SCP-1993 in it

When you then enter the room 1993 and it's safe is in, you will see for example a dead Class D sitting against the wall with his right leg missing, replaced with a bare naked right leg instead which isn't attached to his body except for a couple of strings of tape or thread, sitting in a puddle of blood he had lost during the act of trying to remove his leg and attach 1993 to himself. At this point the safe with the new SCP-1993 leg isn't visible, but if you walk a few steps forward and look to the left, our Class D character would see SCP-1993 and would try too to replace his right leg with SCP-1993.

The leg wouldn't function as a leg anymore and from now on the Class D would walk around limping and dripping blood behind him. A med kit could be used to temporarily stop the bleeding but not the limping, and you would eventually die from blood loss, like if you were shot a few times by the helicopters and MTF at the moment in the game, or from an SCP attack;
with 096 being a 100% death if you saw his face,
and 106 being a 100% guaranteed trip to the pocket dimension if you weren't close to a tesla gate you could shock him with,
and 173 catching up to you every time you blink,
and the MTF being able to quickly hunt you down and shoot you, but still possible for you to hide from them in the office areas.

Short said, adding SCP-1993 would add an optional method to add more horror and scare to the game if you know about the SCP and it's properties, and a way for new-comers to get acquainted with the SCP and perhaps giving them a reason to learn more about the SCP Foundation.

Would like to hear your thoughts about this suggestion, especially yours Regalis.
Last edited by Sparks on Sun Jan 13, 2013 7:06 pm, edited 1 time in total.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: SCP Suggestions General

#156
Hello again

I'm asking again to add or think about adding scp 017 think about its a shadow put demonic red eyes and some scary
sounds to so the player can notify that it and come on it well be really scary seeing that come towards you so please
think about the possibility's.

by smaster :D :geek: :ugeek:

Re: SCP Suggestions General

#157
hello guys

lets think about adding scp-060 it really creepy and scary scp already think about a situation like scp-173 break
into containment mtf was shooting a bullet reach a nitrogen cansiter causing explosion releasing scp-060alpha or you
guys can help build a situation any idea helps :D so please think imagine the possibility's.

by smaster :D :geek: :ugeek:

heres scp-060 information http://scp-wiki.wikidot.com/scp-060

Re: SCP Suggestions General

#158
If I were to suggest an SCP; I had a good idea like a few months back for an SCP that can infect dead personnel and make them SCP-xxx-1's of it that tried to attack you and the MTF/other SCP's. Of course zombies are too mainstream and cliche' though, so far I've found 2 major candidates for this though that aren't exactly 'zombies' I think. One of these SCP's should randomly be chosen as an infector SCP in-game (So we don't have like 2-3 all at once or something.. that would be crazy).

SCP-049 ("Plague Doctor")
Object Class: Euclid

He wanders the map much akin to the MTF, opening doors (but not keycard required doors perhaps?) and looking for people who he can 'cure' with his medicine. When he finds a deceased body or a survivor NPC and successfully terminates them with his equipment, he will operate on them for a few minutes or so and then leave, that body (Now designated as SCP-049-1) will come back alive within a few minutes (detailed in next paragraph). SCP-049 Fights actively with the MTF/Other organic SCP's/other survivors as well. Should Nine-Tailed-Fox find SCP-049, they will use heavy tranquilizer rounds to sedate scp-049 and use some kind of metal rod (?) clamped around it's neck to escort it back to it's chamber.

SCP-049-1 as a human with no major functions beyond that of a violent animal that seeks to attack other living subjects it finds (not devour though, I think). SCP-049-1's adrenaline and endorphin's only rise to x3 of a normal human being when it spots a living organism (excluding SCP-049), to which it will run at and attack. Otherwise SCP-049-1's walk around aimlessly unable to open doors, but are almost as fast as the player in sprint and can do some minor bleeding damage. Fights actively with the MTF/Other organic SCP's/other survivors as well. There will definitely not be many SCP-049-1's though, it just depends on the AI's choices and probably won't be more than 1-3 in a map right now (?)
http://www.scp-wiki.net/scp-049
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SCP-088 ("The Lizard King")
Object Class: Safe

Exactly like SCP-049's behavior, except he uses fluids orally to transmute personnel into infected instances of himself that will aid him. Can release pink neurotoxin clouds that can harm the player if he stands in them for too long as well.

SCP-088-1's are almost exactly like SCP-049-1's, except perhaps they are intelligent enough to open doors?
http://www.scp-wiki.net/scp-088
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I also know some people want SCP-610 in-game, but It just doesn't take place all the way out in the Snows of Russia; scp-610 individuals need a 'hive' to stay near or they'll die (refer to SCP-610 expedition logs for more info).

Re: SCP Suggestions General

#159
Sup guy

lets add scp-1145 it will be extremely scary and funny to see chasing you, give it some radioactive noise and
your good but make sure it sound creepy duh but lets think about situations like how it going to help the players
like for example radiation from it can temporary stop scp-106 or any ideas will help :D there's so much possibility's

by smaster

here information about scp-1145 http://scp-wiki.wikidot.com/scp-1145