Well... actually lighting has been updated a little.. but I don't think that it will make lagsCommanderMark wrote:That's not "updated lighting". That's just a lens flare-like sprite placed over every lamp.TheJonttu wrote:Watch this: https://www.youtube.com/watch?v=KLUFYNB ... be&t=1m59sCommanderMark wrote: What updated lighting?
Re: v1.3 Update
#452What if everything have been fixed before TheVolguns voice lines. Do you release it without TheVolguns voice lines and add the lines for 1.3.1 or wait for the lines and then release?Regalis wrote:Thanks for the patience and sorry for the delay again. I won't name a release day because (as you may have noticed) I have a habit of breaking all deadlines I set, but we're really close.
I'd also like to emphasize that TheVolgun isn't to blame for the delay, so please stop harassing him about the update. We wouldn't have been able to release the update any sooner even if we had had the lines (without a few nasty game-breaking bugs at least).
Check my DISCO EDITION:
http://gamejolt.com/games/scp-containme ... tion/89697
Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/
http://gamejolt.com/games/scp-containme ... tion/89697
Also check my FNAF game
http://gamejolt.com/games/strategy-sim/ ... nen/48604/
Re: v1.3 Update
#453Can you please not be vague as fuck and tell us what's been actually updated?Vane Brain wrote:Well... actually lighting has been updated a little.. but I don't think that it will make lagsCommanderMark wrote:That's not "updated lighting". That's just a lens flare-like sprite placed over every lamp.TheJonttu wrote: Watch this: https://www.youtube.com/watch?v=KLUFYNB ... be&t=1m59s
Re: v1.3 Update
#454You will see it in changelist..SyphenTV wrote:Can you please not be vague as fuck and tell us what's been actually updated?Vane Brain wrote:Well... actually lighting has been updated a little.. but I don't think that it will make lagsCommanderMark wrote: That's not "updated lighting". That's just a lens flare-like sprite placed over every lamp.
Re: v1.3 Update
#456If that happened, I think they'd hold off on releasing until the voice lines are received, because what's the point of releasing a half-finished product?TheJonttu wrote:What if everything have been fixed before TheVolguns voice lines. Do you release it without TheVolguns voice lines and add the lines for 1.3.1 or wait for the lines and then release?
Re: v1.3 Update
#457Since we are close to the update,what are the known changes that we will get in 1.3? Sorry if this is common knowledge, but I haven't been up with the updates for about a year now.
Re: v1.3 Update
#458The lighting will be slightly changed, SCPs 1162 and 1499 will be added, 049 and 035 will have bigger roles in the game. And that's all I remember.fancreeper wrote:Since we are close to the update,what are the known changes that we will get in 1.3? Sorry if this is common knowledge, but I haven't been up with the updates for about a year now.
Re: v1.3 Update
#459And apparently the MTF ideally should be "smarter", but I somehow feel that we'll still be seeing them walk into walls until a few 20 some patches later.KirbyMario12345 wrote:And that's all I remember.
𝙱𝚕𝚒𝚝𝚣𝟹𝙳 𝙴𝚛𝚛𝚘𝚛(!): 𝙿𝚛𝚎𝚜𝚜𝚒𝚗𝚐 𝚝𝚑𝚎 𝚋𝚞𝚝𝚝𝚘𝚗 𝚛𝚊𝚙𝚒𝚍𝚕𝚢 𝚒𝚜𝚗'𝚝 𝚐𝚘𝚒𝚗𝚐 𝚝𝚘 𝚖𝚊𝚔𝚎 𝚝𝚑𝚎 𝚎𝚕𝚎𝚟𝚊𝚝𝚘𝚛 𝚖𝚘𝚟𝚎 𝚏𝚊𝚜𝚝𝚎𝚛.
Re: v1.3 Update
#460Vane Brain also mentioned a somehow bigger role for 008 a month or two ago.KirbyMario12345 wrote:The lighting will be slightly changed, SCPs 1162 and 1499 will be added, 049 and 035 will have bigger roles in the game. And that's all I remember.fancreeper wrote:Since we are close to the update,what are the known changes that we will get in 1.3? Sorry if this is common knowledge, but I haven't been up with the updates for about a year now.
And don't forget the new rooms (Monitor room, new server room, new checkpoint room within a zone)
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them

My favorite SCP's: Pretty much all of them
