Anyway, by looking at the rate that updates used to take (SCP CB used to update fast as ****) we might get 1.3.1 in a matter of days, and 1.4 could still come out this year. (HYPE)AveryLP wrote:Well, my idea for 457 was for him to appear like in the NTF mod as well as in some scripted events in the HCZ (457 could also be able to use the elevators)VincentRipperdactyl wrote:All the SCPs i requested, (except maybe 457) are threats that will appear more than once, and 009's containment cell is both a hazard and a a four (technically three) way catwalk. but as it stands, 1.3.1 should be top priority.PXLSHN wrote:Well, I have to say that we don't have much plans for 1.4 as for now (as we still want to make 1.3.1 patch) with some bug fixes and whatnot. So I guess that ideas are very welcome
BTW: About SCP suggestions:
I know that a lot of people wish to always see new SCPs and some suggestions would fit into the game, but: If a SCP should be implemented, then it needs a proper use or needs to be a threat. This should happen in a non-one-time-SCP style.
BTW2: I like the ideas that are already given here, but as I said, we are currently not working on 1.4 and so we don't have much ideas on our own (we will decide what comes in 1.4 as soon as we begin to develop the version).
But yea, 1.3.1 should remain top priority for now.
Re: v1.4 Update
#11Safe Euclid Keter Thaumiel\ /