Thanks!ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.

Thanks!ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Well, SCP-106 looks horrifying...zornor90 wrote:Thanks!ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
hmm, isnt the pocket dimension a really big and important part of 106? i mean, if you dont like it, you could just load your game.I could make a request, for a later version, of an option for the Pocket Dimension whether it could be enabled and disabled.
already implementedthe implementation of console commands
Jesus! Did you make that 106 model, Zornor?zornor90 wrote:Thanks!ReptileMonster wrote: Love the lighting. especially with the dim blue. Nice job, so far. Can't wait to see the finished product.
Ahh, and what about the teleport command, in the console case?Zackonark wrote:Yeah the console commands are already in game. Just press F3, just like in the original game, to activate it.
As far as the pocket dimension is concerned, I'm pretty sure such an option won't exist. As already stated, the PD is half of 106. Not to mention it'll get overhauled just as everything else in the original game has/will.
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