I do like difficulty, but after a few runs I wonder if this is intended or am I doing something wrong?
It gets pretty ridiculous navigating the facility with MTF, 173, 049, 966 and 096 on your tail! 106 seems to be the only one we can contain.
Even with S-Nav Ultimate any door you open can result in instant kill with no reaction possible, unless I'm missing audio cues or other preparations...
So... A series of gameplay questions:
I've drafted a generic game plan that's probably stating-the-obvious, but are there any items or rooms I'm not exploring that are useful while griding a Keter run?
To conclude, this is an AMAZING GAME! Love almost every inch of it, I... just... have... one... thing... to get out of my chest...
I hate SCP-049 with a passion, apparently he's a community favourite and he's all fine and dandy the first encounter, but then having to deal with him all over the facility at every turn, with more spawns than ANY other SCP by far ends up removing all fear/anxiety from the game and just leaves frustration and despair.