Re: SCP Suggestions General

#211
hug0905 wrote:Ideas For SCP-1981: SCP-1981's Chamber Requires A Level 5 Keycard (Or The Player Can Teleport To SCP-1981) To Enter, Just Like SCP-372, SCP-1981 Will Blur When The Player Watches The RONALD REGAN CUT UP WHILE TALKING But Dosen't Kill The Player, In SCP-1981's Chamber, There Is A Document Of SCP-1981 Scrapped From This Wiki http://scp-wiki.wikidot.com/scp-1981..
It is something that I will think it will be something interesting to add to the game due to It is kind have a 895 feel that is something we need more of in the game. There is more 372 like SCP into the game too. :)
Can you see the real me?

Re: SCP Suggestions General

#212
hug0905 wrote:ey Reglias I Have An Idea For A New SCP, Guess What SCP I'm Talking About, Here's A Hint: "appears as face with no visible pupils, nostrils, or mouth."-The SCP Foundation, If U Guessed It Was SCP-087 And SCP-087-1 Your Correct!
Since I Don't Want To Make A Model Of SCP-087 And SCP-087-1, Can You Be Wise And Scrap SCP-087-1 From This Site http://www.scp-wiki.net/scp-087
Also Since Every Subject Hears Crying Noises, I'm Giving You This Female Crying Sound Effect http://www.mediafire.com/?2dcvfsvfzd806uv Which Was Scrapped From This Video https://www.youtube.com/watch?v=32Cw6mpMuCU
I Thought To Get To SCP-087, It Requires A Level 2 Keycard To Open It, Then The Player Will Walk Outside Of The SCP Foundation, Without The MTFs Noticing, To A Place Called "The Endless Staircase", Outside The Building, I Thought You Could Add These Documents Based On These Documents:
http://www.scp-wiki.net/document-087-i
http://www.scp-wiki.net/document-087-ii
http://www.scp-wiki.net/document-087-iii
(Optional) I Thought You Could As Channel 6 On The Radio Of The Audio Adaption Of The Documents Based On These Youtube Videos:
http://www.youtube.com/watch?v=dbz8Z9nW ... e=youtu.be
http://www.youtube.com/watch?v=1CXGAAgt ... e=youtu.be
(Document 087-III Audio Adaption Is Still Unknown.)
Wont happen and never will. Read the rules before Posting..
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Re: SCP Suggestions General

#213
The guard who suicides in the bathroom would look better (and scarier) if he was dead in this position: (the images aren't real, they are from Full Metal Jacket film)
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DON'T SHOOT! LET THEM BURN!

Re: SCP-049: The Plague Doctor.

#214
Nashda wrote:I actually really like the whole idea of 049 being put into the game. It would add a little more challenge and more of a variety in enemies. Although I think he should chase you through a few rooms, with a little more speed than 106; otherwise he would seem a little too easy to get away from (he should be able to open doors as well). Plus if you can crouch to get past him while he is operating on a body, that can a little bit of intensiveness because you will be thinking "please don't see me, please don't see me, PLEASE DON'T SEE ME!!!".
That sounds an awful lot like 096...

Re: SCP-049: The Plague Doctor.

#215
Nashda wrote:I actually really like the whole idea of 049 being put into the game. It would add a little more challenge and more of a variety in enemies. Although I think he should chase you through a few rooms, with a little more speed than 106; otherwise he would seem a little too easy to get away from (he should be able to open doors as well). Plus if you can crouch to get past him while he is operating on a body, that can a little bit of intensiveness because you will be thinking "please don't see me, please don't see me, PLEASE DON'T SEE ME!!!".
That sounds almost exactly like 096...

Re: SCP-049: The Plague Doctor.

#216
Nashda wrote:I actually really like the whole idea of 049 being put into the game. It would add a little more challenge and more of a variety in enemies. Although I think he should chase you through a few rooms, with a little more speed than 106; otherwise he would seem a little too easy to get away from (he should be able to open doors as well). Plus if you can crouch to get past him while he is operating on a body, that can a little bit of intensiveness because you will be thinking "please don't see me, please don't see me, PLEASE DON'T SEE ME!!!".
I actually love this idea. It reminds me of the Infector from Dead Space...

It would be really cool if the reanimated MTF's attacked normal MTF's, and large fights ensued. I could see this making the game much more interesting.

Re: SCP-049: The Plague Doctor.

#217
Dr. Maruss wrote:
Nashda wrote:I actually really like the whole idea of 049 being put into the game. It would add a little more challenge and more of a variety in enemies. Although I think he should chase you through a few rooms, with a little more speed than 106; otherwise he would seem a little too easy to get away from (he should be able to open doors as well). Plus if you can crouch to get past him while he is operating on a body, that can a little bit of intensiveness because you will be thinking "please don't see me, please don't see me, PLEASE DON'T SEE ME!!!".
That sounds almost exactly like 096...
You may have missed my first post, here:

http://www.scp-wiki.net/scp-049 The Plague Doctor.

I think that 049 could make a nice little addition to the game, the player could find him in two different situations: 1.) 049 could be operating on a corpse, and once the player enters the room and spots him 049 would get up an proceed to chase the player down. Unlike 096, the player could actually escape 049, this would require the player breaking 049's line of sight on the player by closing doors, and taking different paths through the facility (There would be some sort of chase music that plays and stops when the player has escaped.) After escaping 049 will no longer be in the spot where the player found him, instead he may appear some where else operating on another body, or in situation number 2.

2.) 049 could be walking around calmly, observing his surroundings, the player may enter the same room as 049, but if the player sticks around too long/gets too close then 049 would start starring the player down, and if the player sticks around even longer then 049 would (According to the article he almost never speaks, but he would in game for the purpose of alerting the player.) proclaim something about the player being infected with the Pestilence, and attempt to chase the player.

If the player is touched by 049 they would fall down and die, but perhaps instead of having the usual Game Over screen we would see a lil cinematic (in first person.) of 049 operating on them, the screen would then fade to black (Simulating the passage of time.) and be resurrected, at that point the Game Over screen would then pop up.

And just something I thought of last minute: Perhaps, like 106, if one encounters 049 in a very dark area his Mask could give off a slight glow, to alert the player that he is there since all he wears is Black...and it's hard enough already to see things in the facility (Not to mention it could make the player unease.)

I actually love this idea. It reminds me of the Infector from Dead Space...

It would be really cool if the reanimated MTF's attacked normal MTF's, and large fights ensued. I could see this making the game much more interesting.
That actually would be interesting to see (I also LOVE Dead Space, but never found it scary, can't wait for DS3), would give the player a chance to by pass the MTF.

Re: SCP-049: The Plague Doctor.

#219
A Hideous Beast wrote:
I think that 049 could make a nice little addition to the game, the player could find him in two different situations: 1.) 049 could be operating on a corpse, and once the player enters the room and spots him 049 would get up an proceed to chase the player down. Unlike 096, the player could actually escape 049, this would require the player breaking 049's line of sight on the player by closing doors, and taking different paths through the facility (There would be some sort of chase music that plays and stops when the player has escaped.) After escaping 049 will no longer be in the spot where the player found him, instead he may appear some where else operating on another body, or in situation number 2.

2.) 049 could be walking around calmly, observing his surroundings, the player may enter the same room as 049, but if the player sticks around too long/gets too close then 049 would start starring the player down, and if the player sticks around even longer then 049 would (According to the article he almost never speaks, but he would in game for the purpose of alerting the player.) proclaim something about the player being infected with the Pestilence, and attempt to chase the player.

If the player is touched by 049 they would fall down and die, but perhaps instead of having the usual Game Over screen we would see a lil cinematic (in first person.) of 049 operating on them, the screen would then fade to black (Simulating the passage of time.) and be resurrected, at that point the Game Over screen would then pop up.

And just something I thought of last minute: Perhaps, like 106, if one encounters 049 in a very dark area his Mask could give off a slight glow, to alert the player that he is there since all he wears is Black...and it's hard enough already to see things in the facility (Not to mention it could make the player unease.)
Sorry. I like that idea much more than the other person's take. You have to agree that from their description, it sounds like 096 except for it has to see you instead of you seeing it.[/quote]

Re: SCP Suggestions General

#220
Sorry, I know I'm posting a lot, but I thought of one more.

SCP 569 "Heads"
You enter the containment chamber, or possibly a corridor (if they've escaped) and all of the heads are floating around. They periodically change facial expressions. If you sprint, they attack. If you bump into one, they attack. If a loud noise occurs for some reason (gunshots?) they attack the source of the noise.