Re: Dev Topic

#52
Regalis wrote:I've mostly been focusing on bugfixes after the halloween update, but now I've started working on Gate A. And then there's this thing.
:o Can't wait to get killed in those 2 rooms, hopefully by something new and dangerous. :)
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Dev Topic

#53
Assumption time.

I would assume that Gate A would be far more heavily protected by both, surviving onsite guards and the MTF force, since Gate A would be the main entrance. I would assume that most of the guard force that was at the surface did not suffer heavy casualty's since most of the SCP's are located deep within the site. This means that, unless something is trying to break out at the same time, the player would not survive for long, or be captured.

This tunnel could be several things, it would most likely be some kind of service or sewer tunnel. However it could be a SCP.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Dev Topic

#54
Steelpoint wrote:This tunnel could be several things, it would most likely be some kind of service or sewer tunnel. However it could be a SCP.
I think it looks a bit like fitting into the pocket dimension...

Re: Dev Topic

#55
Pocket Dimension? I don't think, maybe a update to the maintance tunnels or a new underground exit where you can finally survive the breach. (I hope so)
The zueira never ends

Re: Dev Topic

#57
The tunnel looks very nice, and frightening. I'm sure it has something to do with the endings.
-Resident Bacon Fanatic-

Re: Dev Topic

#58
Steelpoint wrote:I would assume that Gate A would be far more heavily protected by both, surviving onsite guards and the MTF force, since Gate A would be the main entrance. I would assume that most of the guard force that was at the surface did not suffer heavy casualty's since most of the SCP's are located deep within the site. This means that, unless something is trying to break out at the same time, the player would not survive for long, or be captured.
You're quite right about everything. :)
FoxMccloud64 wrote:I Think that Gate-A Must be the "good ending" zone :3
Yes, there will be one sort-of-good ending. D-9341 won't be given an award, promoted or captured by the Foundation for questioning, and he won't be getting back home to live happily ever after with his family, but at least he won't die.
spartan322 wrote:The tunnel looks very nice, and frightening. I'm sure it has something to do with the endings.
Could be. ;)

Re: Dev Topic

#59
Regalis wrote:
FoxMccloud64 wrote:I Think that Gate-A Must be the "good ending" zone :3
Yes, there will be one sort-of-good ending. D-9341 won't be given an award, promoted or captured by the Foundation for questioning, and he won't be getting back home to live happily ever after with his family, but at least he won't die.
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