Re: Possibility of an auto update client?

#2
I think, instead of automatically updating, there needs to be a check for updates button in the launcher, and if one clicks and an update is found, it will ask if you wanna update and I'm sure you can get it from there. Nice idea.
When going into the unknown, always know what you know abouts what's not known about the unknown known.

RADICAL LORD

Re: Possibility of an auto update client?

#3
SCP-343 wrote:I think, instead of automatically updating, there needs to be a check for updates button in the launcher, and if one clicks and an update is found, it will ask if you wanna update and I'm sure you can get it from there. Nice idea.
Sir, this is exactly what he meant.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

☜☝☞☟ ✌

Re: Possibility of an auto update client?

#7
Alice Liddell wrote:If you want to update client, there should be a server.
So, lets create multiplayer mod!
NOPE.AVI

The server is the one currently hosting this website, It's not very hard to create a little UPDATE.exe that downloads a new version, and extracts the insides.
Unless Update.exe is being updated, there wouldn't be anything done by hand.
Image

Re: Possibility of an auto update client?

#8
That would put too much strain on the server - downloading entire versions instead of only the necessary parts. The version could be hard-coded in the main executable so the program knows what current version the game is (and not in a separate .txt file where it could be modified with possibly unpredictable consequences).

Now that i think of it, an update function might be beneficial for the server itself- instead of everyone downloading the complete program, only the updated and new parts are downloaded, saving bandwidth and increasing download speeds.

This might be even implemented as another button in the main menu, a sort of seamless update.

Note #1: Even if the update program itself was updating, it would simply copy the new version to a temporary location, then transfer control from the old program into the temporary one, then delete the old program. Then it would and make a copy of itself with the same name and in the same place as the old program, then transfer control from the temp. program into the newly copied one, then finally erasing the temp. copy. All this after updating every other component. So it would be completely automatic.

Note #2: You could also add a "Modifications" button somewhere in the menus where you could download various mods uploaded somewhere, though this is less important.
SCP-079, SCP-294 & other models / SCP:CB Inventory Mod
I confirm you can win SCP:CB on Keter using only a keycard.

Re: Possibility of an auto update client?

#9
Honestly, coding in a version number checker into the launch program shouldn't be too hard, and is also the least resource intensive on the site, seeing as it only compares filenames, before responding with either a "Your version number is the same as the one hosted on the site" or a "Your version number is different to the one hosted on the site"

An auto-updater or anything like that, as already mentioned, would strain the site, and is unneccesary.
Mr Sensible Ideas