Re: SCP Suggestions General
#372unfortunately the growth takes 24 hours to grow on the host and in all common sense you would either be dead or it would be of no use by that time. cool thought but if the growth was faster then it would be a weird camera persepective because you could see out of it, and it would be maddening and dissorientingGogert777 wrote:You mean MTF putting a box on him and containing him? Yea that was talked about. 718 can be another good way of doing it as well.
Anyway, the effect of 718 (after 30 second maybe)on the player making her want to kill one of the eyes and it would exploded and after maybe 2 minutes ( you are walking around) and you still have to blink but the eye that is coming from your chest (so you can see it) does not. So guess getting 718 attached to you would be a good thing. idk, your input?
Re: SCP Suggestions General
#373HAHA, make it explode on you, leave the game from a whole day ,and come back. BINGO :mrgreen:
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: SCP Suggestions General
#374Gogert777 wrote:HAHA, make it explode on you, leave the game from a whole day ,and come back. BINGO :mrgreen:
reminds me of certain parts of metal gear solid 3, like the boss fight with the End, if you stop playing for like 2 weeks and come back he dies from old age :lol: alternatively if you wait one day he captures you
Re: SCP Suggestions General
#375Are you the type of person that makes stuff, like could you make 718?
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: SCP Suggestions General
#376If this strikes true in the end, I suggest that the procedure to contain him be mundane, and quite difficult. Making it almost more appealing to just let him hunt you.Dr. Geist wrote:Im sure as the game progresses in development there will be a permanent way to contain 173, and that could be a possible way.
Just sit still, and this won't hurt a bit~
Re: SCP Suggestions General
#377It will if enough people support it, and that way lord regelis can see that it is wanted and is a marvalis idea. Maybe 718 should not be a way to contain 173. A way to contain 173 could be if you lock him in a especial room somewhere. (a room that as not been made yet for the game?) Maybe SCP-002 hahaStorytime Doctor wrote:If this strikes true in the end, I suggest that the procedure to contain him be mundane, and quite difficult. Making it almost more appealing to just let him hunt you.Dr. Geist wrote:Im sure as the game progresses in development there will be a permanent way to contain 173, and that could be a possible way.
#718 :mrgreen:
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.
Re: SCP Suggestions General
#378unfortunately my modelling experience is limited to engineering stuff, solidworks, autocad and the like ;) you want a scale 3d model of a building or an airplane engine and im your guy but otherwise not without alot of practice and learning on the specifics, although im sure it wouldnt be too hard to merge the 2 skillsGogert777 wrote:Are you the type of person that makes stuff, like could you make 718?
I was more hypothesizing on a possible use for 718 not a real means of containment for 173, although i agree containment should be somewhat difficultStorytime Doctor wrote:If this strikes true in the end, I suggest that the procedure to contain him be mundane, and quite difficult. Making it almost more appealing to just let him hunt you.Dr. Geist wrote:Im sure as the game progresses in development there will be a permanent way to contain 173, and that could be a possible way.
Re: SCP Suggestions General
#379I agree that 718 would be a good fit for the game, once again expressing the importance of the blinking mechanic. I also think that rooms like these should have a very light track of music behind them. Considering the facility is silent, when introduced to a new SCP, I think a light track of disheartening music would fit very well. I'm not talking extremely loud, just foreboding as you approach whatever you're walking in to. I will post an example of such music, below(This is royalty free music, so it could be used in the game, if the developers chose:)Dr. Geist wrote:unfortunately my modelling experience is limited to engineering stuff, solidworks, autocad and the like ;) you want a scale 3d model of a building or an airplane engine and im your guy but otherwise not without alot of practice and learning on the specifics, although im sure it wouldnt be too hard to merge the 2 skillsGogert777 wrote:Are you the type of person that makes stuff, like could you make 718?
I was more hypothesizing on a possible use for 718 not a real means of containment for 173, although i agree containment should be somewhat difficultStorytime Doctor wrote:If this strikes true in the end, I suggest that the procedure to contain him be mundane, and quite difficult. Making it almost more appealing to just let him hunt you.Dr. Geist wrote:Im sure as the game progresses in development there will be a permanent way to contain 173, and that could be a possible way.
http://incompetech.com/music/royalty-fr ... ection=037 Please refer to, "The House of Leaves" in the following link. It starts out rather quiet, so you can skip forward, in order to get the point I'm making. I understand this song is a bit over-dramatic, but it could fit well in introducing an SCP such as SCP-096.
Just sit still, and this won't hurt a bit~
Re: SCP Suggestions General
#380"Aftermath" sounds awesome, or "Very Low Note" on the next page. though are the ones i thought would be great for the room of 718. :mrgreen:http://incompetech.com/music/royalty-fr ... ection=037 Please refer to, "The House of Leaves" in the following link. It starts out rather quiet, so you can skip forward, in order to get the point I'm making. I understand this song is a bit over-dramatic, but it could fit well in introducing an SCP such as SCP-096.
#718
I'm bad at keeping my emotions bubbled and end up being perfect. It would have been trouble.