Re: SCPCB on Xbox360?

#21
[/quote]To be fair, that's the same way as saying that we have to credit everyone on Wikipedia who's ever written something we copied and pasted. The SCP Wiki is just that: a wiki. If they're too stupid to know what a wiki is and the legal ramifications of that, that's their problem.[/quote]

Before i forget, Mackenzie is busy working on an entirely new site for SCP, and it should be up by christmas. From what i've heard, it looks pretty good so far. If you want to know anything about it, ask her about Project Foundation, as i'm pretty sure she's the chief coder or something similar.
Nuke ALL the SCiPs!

Re: SCPCB on Xbox360?

#22
Juicy wrote:
Regalis wrote:First of all, everything in the SCP wiki is licensed under Attribution-ShareAlike 3.0 Unported-license, which allows making commercial use of the work. So yes, SCPCB could be sold and it would be perfectly legal. The authors would probably not be very happy about it though.

I think you've ignored the biggest issue about porting SCPCB to another platform: how to do it? Porting a game that's designed to run only on PC to Xbox isn't an easy task. I don't know much about programming Xbox games, but I'm quite confident that it would at least require rewriting the entire game in some other language and using some graphics library that is compatible with Xbox360. I don't think I have enough programming skills to do the port, and I'm not very eager to start remaking the game almost from scratch, but if someone is willing and capable of doing it, you have my approval.
So you don't need the approval of the people who created the articles n stuff?
Only if you want to be polite.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: SCPCB on Xbox360?

#23
Regalis wrote:First of all, everything in the SCP wiki is licensed under Attribution-ShareAlike 3.0 Unported-license, which allows making commercial use of the work. So yes, SCPCB could be sold and it would be perfectly legal. The authors would probably not be very happy about it though.

I think you've ignored the biggest issue about porting SCPCB to another platform: how to do it? Porting a game that's designed to run only on PC to Xbox isn't an easy task. I don't know much about programming Xbox games, but I'm quite confident that it would at least require rewriting the entire game in some other language and using some graphics library that is compatible with Xbox360. I don't think I have enough programming skills to do the port, and I'm not very eager to start remaking the game almost from scratch, but if someone is willing and capable of doing it, you have my approval.
Oh good. If the C++ port goes well, I might attempt a port to PS Vita.
SCP - Box of Horrors v0.8.0b
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Github Profile

Re: SCPCB on Xbox360?

#24
InnocentSam wrote:
Regalis wrote:First of all, everything in the SCP wiki is licensed under Attribution-ShareAlike 3.0 Unported-license, which allows making commercial use of the work. So yes, SCPCB could be sold and it would be perfectly legal. The authors would probably not be very happy about it though.

I think you've ignored the biggest issue about porting SCPCB to another platform: how to do it? Porting a game that's designed to run only on PC to Xbox isn't an easy task. I don't know much about programming Xbox games, but I'm quite confident that it would at least require rewriting the entire game in some other language and using some graphics library that is compatible with Xbox360. I don't think I have enough programming skills to do the port, and I'm not very eager to start remaking the game almost from scratch, but if someone is willing and capable of doing it, you have my approval.
Oh good. If the C++ port goes well, I might attempt a port to PS Vita.
DO EET
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: SCPCB on Xbox360?

#25
InnocentSam wrote: snip
Oh good. If the C++ port goes well, I might attempt a port to PS Vita.
lol I was starting to think people had forgotten I was doing that.

While my source would obviously have to be tweaked to remove the dependency on SFML, I THINK that Microsoft allows use of C++ for games made for the Xbox, but I can't remember, I know that C# is the main one they like for the console, but I'm not sure about C++. So far, all the libraries I've used have ports available for the different mobile and gaming platforms (except PS3, one library I'm using doesn't have a port for that system yet).

Been extremely busy lately so I haven't gotten in much work on it. I've been reading tutorials on Assimp to figure out all the stuff I need to do to get the models in the game and usable with their textures, animations, bones and whatnot. And tuts on OpenGL too.
If it isn't broken, it doesn't have enough features...

(ノಠ益ಠ)ノ 彡 ┻━┻

"This is the way the world ends
Not with a bang but a whimper."

Re: SCPCB on Xbox360?

#29
Soulzarath wrote:I'm using my xbox internet explorer which doesn't correct anything.
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Holy Shit I know that feel bro.
InnocentSam wrote:
spartan322 wrote:
FoxMccloud64 wrote:What if all the money that Regalis gets with the game in Xbox is sent to donation?
It wouldn't be much money, since you could get it for free on PC, he would also have to spend a lot of money for each update.
^This. Welcome to Microsoft. Where you make money off of every game on the marketplace in the most below-the-belt fashion.

If there is any remote possibility that it'd even be considered to be sold, or even permitted to be sold by the SCP founders, the most money to be had is in iOS. Yes, there are still those atrocious fees you see on the Xbox Marketplace, but there is a much larger amount of iPods, iPhones, iPads in the world than Xbox 360s, so the fees would be lesser than the profit.
But again, all hypothetical.
Who the fuck would play a game like scp:cb on i shit.


Don't double post please.
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