Re: Why Can't NPCs turn their Heads?

#12
mrpeanut188 wrote:
Virtus Tenebrae wrote:But doesn't SCP-173 have a turnable head in-game?
No, he has a left and right pose in addition to the straigh, then a copy of all three, but facing upwards.
It's badly done, and you can see the distortion. Why not make it dynamic, so he ALWAYS looks at you.
Actually, I don't even know if he even has the various poses anymore. From what I remember, his head has been reverted back to the static pose. I think I'd need some verification however, I'm not 100% sure. But having his head scripted as a separate part of the body and having it constantly staring at the player would be really creepy.
It slep time bunner.

Re: Why Can't NPCs turn their Heads?

#13
Omniary wrote:
mrpeanut188 wrote:
Virtus Tenebrae wrote:
But having his head scripted as a separate part of the body and having it constantly staring at the player would be really creepy.
I agree, his face is soul penetrating, and it would make sense for him to continuously :173: ogle you so he can watch your every move.
Local Forum Amateur and Galactic God Entity: Current mistakes:3
"If you collect them, something good might happen!" - About half of the Road Trip Adventure NPC's

Re: Why Can't NPCs turn their Heads?

#15
Glitch wrote:
Omniary wrote: But having his head scripted as a separate part of the body and having it constantly staring at the player would be really creepy.
Reg.
Reg. Reg. Reg.

This must be done.
OH MY GOODNEESSSS!!

A good idea: His eyes always shine toward YOUR direction, so a little shine sprite would be drawn, but be masked by his green eyes.
So it always looks like he is stalking you.
Image

Re: Why Can't NPCs turn their Heads?

#18
Night wrote:Making such small animations shouldn't be hard at all, really. I believe that it can even be done through code(it might even be better). The only problem (from my part), is that I barely talk to Regalis, so it's harder for me to decide on stuff like this, and actually plan how stuff will look in-game. (e.g when the new 096 model was added, Regalis didn't tell me that he was going to make 096 rotate while panicking.)
The last time I have ever talked to him was when I sent him the new forum smileys, which was quite a while back.
It's always sad when the maker or makers don't keep in touch when they do the game works out way nicer
maybe you guys need to get each other's phone numbers and stuff and have easier ways of contacting

Re: Why Can't NPCs turn their Heads?

#19
thekill9714 wrote: It's always sad when the maker or makers don't keep in touch when they do the game works out way nicer
maybe you guys need to get each other's phone numbers and stuff and have easier ways of contacting
Uhhh..... put that siggy image in a spoiler!
Anyways, Regalis was drafted for the Finnish military, so he has an excuse.
Image

Re: Why Can't NPCs turn their Heads?

#20
Omniary wrote:
mrpeanut188 wrote:
Virtus Tenebrae wrote:But doesn't SCP-173 have a turnable head in-game?
No, he has a left and right pose in addition to the straigh, then a copy of all three, but facing upwards.
It's badly done, and you can see the distortion. Why not make it dynamic, so he ALWAYS looks at you.
Actually, I don't even know if he even has the various poses anymore. From what I remember, his head has been reverted back to the static pose. I think I'd need some verification however, I'm not 100% sure. But having his head scripted as a separate part of the body and having it constantly staring at the player would be really creepy.
It doesn't move anymore, I tried for a few minutes this morning.